### Known Issues in 6000.3.10f1

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
    ([UUM-134064](https://issuetracker.unity3d.com/issues/dx12-player-brightness-changes-when-changing-display-resolution-with-screen-dot-setresolution))

- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
    ([UUM-132342](https://issuetracker.unity3d.com/issues/single-pass-stereo-rendering-shows-only-skybox-when-entering-play-mode))

- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
    ([UUM-135024](https://issuetracker.unity3d.com/issues/crash-on-checkdevicestatus-when-opening-a-project-for-the-first-time))

- 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
    ([UUM-134298](https://issuetracker.unity3d.com/issues/urp-all-materials-render-black-when-building-via-batchmode-or-without-rendering-scene-slash-game-view-in-editor-if-decal-renderer-technique-is-set-to-automatic))

- 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled
    ([UUM-133712](https://issuetracker.unity3d.com/issues/input-field-does-not-update-when-selecting-the-same-input-field-after-previous-input-was-canceled))

- 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
    ([UUM-133911](https://issuetracker.unity3d.com/issues/increased-cpu-usage-when-moving-navmesh-obstacles-with-carving-enabled))

- 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab
    ([UUM-135381](https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-bodysetpose-when-editing-rigidbody-component-settings-on-a-prefab))

- 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work
    ([UUM-135398](https://issuetracker.unity3d.com/issues/android-ios-ui-toolkit-listview-touch-pan-scrolling-does-not-work))

- Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
    ([UUM-129944](https://issuetracker.unity3d.com/issues/entities-contentmanagement-guids-are-unstable-and-become-different-each-time-a-player-is-built-to-a-different-directory))

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- Windows: Player hangs when the "Run in Background" is enabled and active window is switched
    ([UUM-130495](https://issuetracker.unity3d.com/issues/player-hangs-when-the-run-in-background-is-enabled-and-active-window-is-switched))

- : Editor memory leak when entering and exiting Play Mode in a blank URP project
    ([UUM-132677](https://issuetracker.unity3d.com/issues/editor-memory-leak-when-entering-and-exiting-play-mode-in-a-blank-urp-project))

- : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 
    ([UUM-134743](https://issuetracker.unity3d.com/issues/player-crash-when-switching-focus-in-exclusive-fullscreen-mode-with-directx-12))

- : [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
    ([UUM-135043](https://issuetracker.unity3d.com/issues/silicon-crash-on-os-unfair-recursive-lock-lock-with-options-when-opening-a-project-while-the-razer-synapse-app-is-open))



### 6000.3.10f1 Release Notes

#### API Changes

- Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2.
    (UUM-133714)



#### Changes

- Editor: Added Unity Hub page with installation link and link to Hub documentation site.



#### Fixes

- Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.
    ([UUM-134142](https://issuetracker.unity3d.com/issues/android-gradle-compilesdkversion-is-incorrectly-deprecated-on-6-dot-0-6-dot-4))

- Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
    ([UUM-133953](https://issuetracker.unity3d.com/issues/assertion-failed-on-expression-compareapproximately-error-thrown-when-keyframes-are-added-for-rotation-animation))

- Editor: Added truncation to strings under *Shader Build Settings*.
    ([UUM-133326](https://issuetracker.unity3d.com/issues/selected-keywords-string-under-shader-build-settings-is-cut-off-not-truncated-in-minimized-build-profiles-window))

- Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.
    (UUM-131230)

- Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.
    ([UUM-133467](https://issuetracker.unity3d.com/issues/selecting-multiple-visual-elements-in-the-hierarchy-with-enabled-debug-mode-results-in-malformed-inspector-window-with-thrown-notimplementedexception-and-unityeditor-dot-guiview-processevent-errors))

- Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
    ([UUM-131283](https://issuetracker.unity3d.com/issues/ubuntu-package-managers-export-package-window-is-rendered-with-artifacts-when-editor-is-running-on-opengl))

- Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
    ([UUM-121033](https://issuetracker.unity3d.com/issues/do-you-want-to-apply-changes-warning-pop-up-appears-when-adding-and-removing-list-items-in-player-settings))

- Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.
    ([UUM-123221](https://issuetracker.unity3d.com/issues/d3d12-device-filter-lists-asset-information-box-has-too-much-empty-space))

- Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app.
    ([UUM-133944](https://issuetracker.unity3d.com/issues/linux-auto-refresh-fails-to-reimport-and-compile-script-changes-when-editing-files-outside-the-editor))

- Editor: Improved visibility of the loading spinner icon in the Build Profiles window.
    ([UUM-132018](https://issuetracker.unity3d.com/issues/progress-indicator-in-meta-quest-build-profile-configuration-is-barely-visible))

- Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
    ([UUM-97475](https://issuetracker.unity3d.com/issues/gbuffer-slash-render-deferred-lighting-and-render-pass-related-errors-constantly-thrown-after-switching-a-build-profile))

- GI: Fixed minor typo in APV tooltips: Steaming &gt; Streaming.
    ([UUM-134159](https://issuetracker.unity3d.com/issues/streaming-is-misspelled-as-steaming-in-enable-gpu-streaming-and-enable-disk-streaming-tooltpis))

- Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.
    ([UUM-134071](https://issuetracker.unity3d.com/issues/crash-on-texturesd3d11base-settexture-when-using-directx11))

- IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types.
    (UUM-133424)

- macOS: Fixed an issue where keyboard input was reset during a scene load.
    ([UUM-132112](https://issuetracker.unity3d.com/issues/keyboard-state-is-reset-when-automatically-loading-a-scene-via-script))

- macOS: Fixed an issue where network requests failed on macOS when many files were open.
    (UUM-134087)

- Mono: Fixed race condition between incremental GC marking and root deregistration.
    (UUM-131742)

- Physics: Fixed a crash that would occur when calling Collider.GetGeometry&lt;T&gt;\(\) on a disabled Collider.
    ([UUM-134161](https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-getshapegeometryholder-when-calling-a-method-on-a-disabled-object))

- Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
    ([UUM-134423](https://issuetracker.unity3d.com/issues/spring-joint-shows-only-one-anchor-gizmo-in-scene-view-when-auto-configure-connected-anchor-is-enabled))

- Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
    (UUM-134580)

- Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.
    ([UUM-133429](https://issuetracker.unity3d.com/issues/profiler-capture-loading-process-is-deferred-until-the-final-click-is-released-when-selecting-a-capture-in-the-profiler-list-multiple-times-consecutively))

- Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
    (UUM-126357)

- Text: Ensure very long ATG text renders properly.
    ([UUM-133940](https://issuetracker.unity3d.com/issues/ui-toolkit-label-stops-rendering-text-in-a-custom-editor-window-when-using-advanced-text-generation))

- UI Toolkit: Fixed a performance regression with selection in the builder.
    (UUM-132445)

- UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
    ([UUM-133865](https://issuetracker.unity3d.com/issues/multicolumnlistview-does-not-visually-sort-the-column-when-bindingsourceselection-is-set-to-auto-assign))

- Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
    ([UUM-133391](https://issuetracker.unity3d.com/issues/gameobjects-change-hierarchy-order-when-undoing-adding-component-to-multiple-gameobjectsgameobjects-change-hierarchy-order-when-undoing-adding-component-to-multiple-gameobjects))

- WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.
    ([UUM-117576](https://issuetracker.unity3d.com/issues/setscheduled-end-time-does-not-work-on-webgl))




#### Package changes in 6000.3.10f1

#### Packages updated

- com.unity.addressables: [2.8.1](https://docs.unity3d.com/Packages/com.unity.addressables@2.8//changelog/CHANGELOG.html) to [2.9.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.9//changelog/CHANGELOG.html)

- com.unity.probuilder: [6.0.8](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html) to [6.0.9](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html)

- com.unity.recorder: [5.1.4](https://docs.unity3d.com/Packages/com.unity.recorder@5.1//changelog/CHANGELOG.html) to [5.1.5](https://docs.unity3d.com/Packages/com.unity.recorder@5.1//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.5.2](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.5//changelog/CHANGELOG.html) to [2.6.0](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.6//changelog/CHANGELOG.html)

- com.unity.splines: [2.8.2](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html) to [2.8.3](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [6.3.2](https://docs.unity3d.com/Packages/com.unity.xr.arcore@6.3//changelog/CHANGELOG.html) to [6.3.3](https://docs.unity3d.com/Packages/com.unity.xr.arcore@6.3//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [6.3.2](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.3//changelog/CHANGELOG.html) to [6.3.3](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.3//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [6.3.2](https://docs.unity3d.com/Packages/com.unity.xr.arkit@6.3//changelog/CHANGELOG.html) to [6.3.3](https://docs.unity3d.com/Packages/com.unity.xr.arkit@6.3//changelog/CHANGELOG.html)

- com.unity.xr.management: [4.5.3](https://docs.unity3d.com/Packages/com.unity.xr.management@4.5//changelog/CHANGELOG.html) to [4.5.4](https://docs.unity3d.com/Packages/com.unity.xr.management@4.5//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk: [1.4.5](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.4//changelog/CHANGELOG.html) to [1.5.1](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.5//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.tools: [1.4.5](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.4//changelog/CHANGELOG.html) to [1.5.1](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.5//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.discovery: [1.1.1](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.discovery@1.1//changelog/CHANGELOG.html) to [1.2.1](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.discovery@1.2//changelog/CHANGELOG.html)

- com.unity.services.multiplayer: [2.1.1](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.1//changelog/CHANGELOG.html) to [2.1.2](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.1//changelog/CHANGELOG.html)