### Known Issues in 6000.3.19f1

- 6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets
    ([UUM-144371](https://issuetracker.unity3d.com/issues/crash-on-profilermutexlock-when-closing-a-project-with-specific-assets))

- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
    ([UUM-145522](https://issuetracker.unity3d.com/issues/ios-audio-is-cut-out-when-accessing-ios-control-center))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Crash on mdb_cursor_sibling when performing various actions in the Editor
    ([UUM-141720](https://issuetracker.unity3d.com/issues/crash-on-mdb-cursor-sibling-when-performing-various-actions-in-the-editor))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.3.19f1 Release Notes

#### Improvements

- Editor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors.
    ([UUM-110320](https://issuetracker.unity3d.com/issues/crash-on-sourceassetdbreadtxn-sourceassetdbreadtxn-when-idling-on-a-specific-project))



#### Fixes

- 2D: Fixed an `InvalidCastException` when using the Tile getter property for `TileChangeData`.
    ([UUM-142760](https://issuetracker.unity3d.com/issues/invalidcastexception-is-thrown-when-hovering-over-a-tilemap-with-a-saved-random-brush-pick-containing-empty-cells))

- Accessibility: Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
    ([UUM-126569](https://issuetracker.unity3d.com/issues/accessibility-frames-reset-when-the-application-window-is-moved-or-resized-on-desktop-platforms))

- Android: Fixed problem with GameActivity based application being killed while backgrounded.
    ([UUM-143555](https://issuetracker.unity3d.com/issues/android-gameactivity-app-fails-to-relaunch-after-it-was-closed-when-a-foreground-service-started-while-app-was-backgrounded))

- Android: Fixed split APKs by target architecture all receiving the same version code.
    ([UUM-144372](https://issuetracker.unity3d.com/issues/arm64-and-armv7-apks-return-the-same-version-code-when-split-apks-by-target-architecture-is-enabled))

- Audio: Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.
    ([UUM-144080](https://issuetracker.unity3d.com/issues/looping-audiosource-resumes-from-the-wrong-playback-position-when-the-app-is-backgrounded-and-resumed-on-ios-safari))

- Documentation: Fixed spacing issue in UI Toolkit documentation.

- Editor: Added an option to prevent the Model Importer from performing project-wide textures searches.
    (UUM-137345)

- Editor: Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.
    ([UUM-140948](https://issuetracker.unity3d.com/issues/auto-graphics-api-chackbox-will-not-stay-disabled-if-the-api-change-is-canceled))

- Editor: Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited.
    (UUM-141702)

- Editor: Fixed an issue where the Scene Template inspector's dependency list was not updated when the Template Scene was changed.
    ([UUM-143123](https://issuetracker.unity3d.com/issues/selecting-dependencies-type-in-scene-template-inspector-throws-objectdisposedexception-and-nullreferenceexception-errors-in-the-console-when-sorting-dependencies))

- Editor: Fixed crash when switching FontAsset from static to Dynamic in ATG.
    ([UUM-144549](https://issuetracker.unity3d.com/issues/windows-editor-freezes-and-consumes-all-available-disk-space-when-changing-a-referenced-font-assets-atlas-population-mode-from-static-to-dynamic))

- Editor: Fixed forward and back mouse button input not working in the Linux Editor.
    ([UUM-143528](https://issuetracker.unity3d.com/issues/input-system-does-not-register-the-backbutton-or-forwardbutton-when-using-the-linux-editor))

- Editor: Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
    ([UUM-135480](https://issuetracker.unity3d.com/issues/inspector-scroll-area-stretches-when-using-components-with-nested-serialized-arrays-on-fbx-model-prefab-instances))

- Editor: Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
    ([UUM-141990](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-clicking-ctrl-plus-z-after-opening-gradient-editor))

- Editor: Fixed resets in Graphics Settings.
    ([UUM-139127](https://issuetracker.unity3d.com/issues/resetting-graphics-settings-in-project-settings-window-throws-gpuresidentdrawer-batchrenderergroup-variants-must-be-keep-all-warnings-in-the-console-window))

- Editor: Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
    ([UUM-138133](https://issuetracker.unity3d.com/issues/inspector-enters-scroll-mode-when-exiting-dropdown-menu-selection-and-using-wacom-device))

- Editor: Fixed VCCache infinite re-query loop for untracked folders in Perforce.
    ([UUM-143313](https://issuetracker.unity3d.com/issues/cpu-usage-spikes-when-perforce-version-control-is-set-up-and-ai-assistant-is-installed))

- Editor: Improved Hash code calculation for Vectors.
    ([UUM-143005](https://issuetracker.unity3d.com/issues/hdrp-bloom-renders-with-a-purple-blue-or-green-anomaly-in-the-game-view-when-toggling-bloom-anamorphic-volume-settings-with-camera-anamorphism-set-to-1-at-an-aspect-ratio-divisible-by-16-and-graphics-api-set-to-dx11-or-dx12))

- Editor: Lightmap Modes and Fog Modes reverts correctly when Reset is used.
    ([UUM-139005](https://issuetracker.unity3d.com/issues/dropdown-values-are-not-reverted-when-selecting-reset-in-graphics-project-settings))

- Editor: Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
    (UUM-144601)

- Editor: Prevent a crash that would occur when a prefab is using reserved fields.
    ([UUM-144557](https://issuetracker.unity3d.com/issues/crash-on-saveprefabasset-when-selecting-a-specific-prefab))

- Editor: Tier Settings Editor window correctly handles long text properly on resize.
    ([UUM-138911](https://issuetracker.unity3d.com/issues/tier-settings-editor-window-does-not-handle-long-text-properly-on-resize))

- Editor: Updated Canvas Renderer icon.
    ([UUM-142443](https://issuetracker.unity3d.com/issues/canvas-renderer-component-uses-a-low-resolution-icon))

- Graphics: Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
    ([UUM-143641](https://issuetracker.unity3d.com/issues/alloc-temp-main-leaks-a-persistent-4096-byte-allocation-when-imageconversion-dot-loadimage-fails-to-decode-a-png-with-valid-headers-but-corrupted-idat-chunk-data))

- Graphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
    ([UUM-130621](https://issuetracker.unity3d.com/issues/gameobject-shows-visual-corruption-due-to-incorrect-previous-transform-matrix-while-using-active-spacewarp))

- HDRP: Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.
    ([UUM-143777](https://issuetracker.unity3d.com/issues/lighting-sometimes-produces-incorrect-colors-when-baking-lightmaps-with-screen-space-global-illumination-and-adaptive-probe-volumes))

- Linux: Added a input text check to prevent AltGr text composition to avoid event shortcut path.
    ([UUM-142414](https://issuetracker.unity3d.com/issues/linux-character-at-is-not-inputted-when-pressing-altgr-plus-q-with-a-german-keyboard-layout))

- Linux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
    ([UUM-140187](https://issuetracker.unity3d.com/issues/linuxeditor-building-for-windows-throws-agilitysdk-dll-could-not-be-retrieved-when-create-visual-studio-solution-was-enabled-before-switching-build-platform-to-windows))

- Networking: Bump libcurl artifactory that utilizes updated nghttp2 that mitigates CVE-2026-27135.
    (UUM-140912)

- Particles: Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
    (UUM-140364)

- Physics: Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely.
    ([UUM-143658](https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-bodysetpose-when-entering-play-mode-in-a-specific-project))

- Physics: Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase.
    ([UUM-144472](https://issuetracker.unity3d.com/issues/physics-dot-rebuildbroadphaseregions-does-not-repopulate-them-with-pre-existing-shapes))

- Physics: Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
    ([UUM-144472](https://issuetracker.unity3d.com/issues/physics-dot-rebuildbroadphaseregions-does-not-repopulate-them-with-pre-existing-shapes))

- Physics 2D: Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.
    ([UUM-142727](https://issuetracker.unity3d.com/issues/no-gui-implemented-is-displayed-when-using-physicsmask-with-a-customeditor))

- Physics 2D: Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.
    ([UUM-144698](https://issuetracker.unity3d.com/issues/physicsbody-dot-collisionthreshold-not-correctly-controlling-ccd))

- Profiler: Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
    ([UUM-144194](https://issuetracker.unity3d.com/issues/crash-on-profilersymbolsdelayeddeletion-addcloneobject-when-deserializing-an-object-instantiate-marker-with-a-dangling-slash-corrupt-name-string))

- Profiler: Fixed issues with profiler screenshot capture rates/timings with Players using Build and Run/autoconnect to Profiler setting.
    (UUM-144511)

- Profiler: Improved PersistentManager.Remapper memory tracking.
    (UUM-141167)

- Scene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.
    ([UUM-135174](https://issuetracker.unity3d.com/issues/game-view-scale-drops-lower-than-is-possible-to-choose-manually-when-a-domain-reload-occurs))

- Shadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
    ([UUM-141977](https://issuetracker.unity3d.com/issues/hdr-gradient-editor-window-closes-when-undoing-changes-in-sample-gradient-node-with-ctrl-plus-z))

- Shadergraph: Fixed an issue where the node search window did not close when the escape key was pressed.
    ([UUM-143233](https://issuetracker.unity3d.com/issues/shader-graphs-create-node-menu-cannot-be-closed-with-esc-button))

- Shaders: Original material's properties are now preserved when overriding Shader using Render Objects.
    ([UUM-100850](https://issuetracker.unity3d.com/issues/material-properties-are-not-preserved-when-overriding-shader-using-render-objects))

- Text: Fixed invisible CJK glyphs in editor text fields on macOS.
    ([UUM-144095](https://issuetracker.unity3d.com/issues/characters-are-invisible-in-the-textfield-when-certain-japanese-characters-are-used))

- UI: Fixed ScrollView drag-scrolling into blank space when content fits.
    ([UUM-142498](https://issuetracker.unity3d.com/issues/blank-area-appears-at-the-top-of-inspector-and-build-settings-windows-when-touching-and-dragging-downward-with-a-wacom-tablet-pen))

- UI Toolkit: Fixed FillGradient.radius being ignored by Painter2D.
    ([UUM-138358](https://issuetracker.unity3d.com/issues/the-radius-of-a-radial-gradient-does-not-change-when-changing-its-fillgradient-dot-radius-property))

- UI Toolkit: Fixed minor tessellation issue with SVG in Antialiased Arc Encodings.
    ([UUM-144586](https://issuetracker.unity3d.com/issues/svg-icon-has-tessellation-issues-in-antialiased-arc-encodings-ok-with-basic-triangulation))

- UI Toolkit: Fixed MissingReferenceException errors thrown after entering Play mode when multiple Inspector windows display different objects with a Grid Layout Group component.
    ([UUM-145062](https://issuetracker.unity3d.com/issues/missingreferenceexception-errors-are-thrown-after-entering-play-mode-when-multiple-inspector-windows-are-displaying-different-objects-with-grid-layout-group-component))

- UI Toolkit: Fixed Project Browser icon for SVGs imported as VectorImage.
    ([UUM-141655](https://issuetracker.unity3d.com/issues/svgs-imported-as-vector-image-dont-show-a-static-preview-in-the-project-browser))

- UI Toolkit: Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings".
    ([UUM-138043](https://issuetracker.unity3d.com/issues/svg-radial-gradient-focus-isnt-working-with-antialiased-arc-encodings))

- UI Toolkit: Fixed the UI Builder null reference exception when triggering an undo/redo right after existing context mode.
    ([UUM-142693](https://issuetracker.unity3d.com/issues/indexoutofrangeexception-and-nullreferenceexception-are-thrown-and-element-disappears-from-ui-builder-when-undoing-rename-of-element-in-open-instance-in-context-menu))

- Undo System: Updated bound checks in EraseUndos.
    (UUM-142925)

- VFX Graph: Improved stability of the Collision with Signed Distance Field block for particles in rest state.
    ([UUM-99382](https://issuetracker.unity3d.com/issues/vfx-graph-position-jitter-in-reststate-with-collision-sdf))

- Windows: Fixed an issue where Windows pen input did not generate mouse pointer events \(`Input.GetMouseButtonDown`\) when using the Input Manager in standalone Player builds.
    ([UUM-140737](https://issuetracker.unity3d.com/issues/windows-pen-input-does-not-generate-mouse-pointer-events-when-using-input-manager))

- Windows: Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
    ([UUM-138595](https://issuetracker.unity3d.com/issues/ui-toolkit-buttons-stop-responding-to-single-taps-when-a-multi-touch-gesture-is-performed-with-the-new-input-system-on-windows-touch-devices))

- Windows: Fixed Windows IL2CPP build failing with LNK1104.
    ([UUM-139929](https://issuetracker.unity3d.com/issues/build-fails-with-a-link-error-when-building-for-windows-x64-with-il2cpp-and-having-visual-studio-2026-and-2022-installed))

- XR: Fixed pre-existing memory leaks in VrsResources.DisposeResources\(\).
    (UUM-143173)




#### Package changes in 6000.3.19f1

#### Packages updated

- com.unity.netcode: [1.13.2](https://docs.unity3d.com/Packages/com.unity.netcode@1.13//changelog/CHANGELOG.html) to [1.14.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.14//changelog/CHANGELOG.html)

- com.unity.probuilder: [6.0.9](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html) to [6.1.2](https://docs.unity3d.com/Packages/com.unity.probuilder@6.1//changelog/CHANGELOG.html)

- com.unity.services.authentication: [3.6.1](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.6//changelog/CHANGELOG.html) to [3.7.1](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html)

- com.unity.splines: [2.8.4](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html) to [2.9.0](https://docs.unity3d.com/Packages/com.unity.splines@2.9//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [2.12.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.12//changelog/CHANGELOG.html) to [2.13.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.13//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.8](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.9](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)