### Known Issues in 6000.3.21f1

- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
    ([UUM-145522](https://issuetracker.unity3d.com/issues/ios-audio-is-cut-out-when-accessing-ios-control-center))

- 6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12
    ([UUM-148214](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148214))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.3.21f1 Release Notes

#### Improvements

- Accessibility: Added support for `AccessibilityState.Expanded` on Android.

- Asset Pipeline: Added clarification detail to



#### Fixes

- 2D: Fixed Install 2D Package button is disabled when it should not be.
    ([UUM-143583](https://issuetracker.unity3d.com/issues/install-2d-sprite-package-button-in-sprite-renderer-is-disabled-when-no-sprite-is-assigned-contradicting-its-own-help-text))

- Accessibility: Fixed double state announcement for `AccessibilityRole.Toggle` nodes on Android.
    ([UUM-146950](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146950))

- Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.

- Accessibility: Fixed the screen reader being slow to navigate away from `AccessibilityRole.Dropdown` nodes on Android.
    ([UUM-146949](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146949))

- Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client \(e.g. a screen reader\) has interacted with the application.
    (UUM-146676)

- Android: Negative values for ```Screen.brightness``` now restore the device's preferred screen brightness.
    ([UUM-145925](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145925))

- Android: Relaxed AGP 9's stricter R8 keep rule enforcement.
    ([UUM-147136](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147136))

- Animation: Animator.ResetControllerState\(true\) didn't reset non-float parameters.
    ([UUM-146636](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146636))

- Animation: Fixed issue where Animator transition copy paste would not paste interruption parameters.
    ([UUM-143599](https://issuetracker.unity3d.com/issues/interruption-source-ordered-interruption-and-can-transition-to-self-fields-are-not-pasted-to-transition-settings-when-pasting-transition-parameters))

- Animation: Reworked Animation Playable Output bind and unbind validation to prevent potential crashes.
    ([UUM-146750](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146750))

- Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
    ([UUM-138622](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-138622))

- Asset Pipeline: No longer crash when CreateAsset is called on an out of process importer.
    ([UUM-141087](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141087))

- Audio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
    ([UUM-119443](https://issuetracker.unity3d.com/issues/error-is-thrown-when-deleting-snapshot-with-another-snapshot-present-in-audio-mixer-window))

- Audio: Fixed `RootOutputInstance.IRealtime` not properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector.
    ([UUM-145622](https://issuetracker.unity3d.com/issues/scriptable-audio-processor-rootoutput-isnt-bursted-at-runtime))

- Editor: Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP.
    ([UUM-63527](https://issuetracker.unity3d.com/issues/quest-reflections-change-shape-and-performance-is-impacted-when-the-camera-projection-is-set-to-orthographic))

- Editor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
    ([UUM-141297](https://issuetracker.unity3d.com/issues/an-refreshinternalv2-is-called-before-initialrefresh-error-is-thrown-when-opening-a-project-where-a-build-profile-with-player-settings-added-is-selected))

- Editor: Ensure SpriteRenderer material are indexed.
    (UUM-144279)

- Editor: Fixed a crash on `SerializableManagedRef::CallMethod` when multi-selecting GameObjects with different MonoBehaviour scripts using `[SerializeReference]` fields.
    ([UUM-142019](https://issuetracker.unity3d.com/issues/crash-on-serializablemanagedref-callmethod-when-performing-various-unity-operations))

- Editor: Fixed a memory leak caused by an undisposed `CancellationTokenSource` object in `AsyncInstantiateOperation`.
    ([UUM-147016](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147016))

- Editor: Fixed an issue where the Sprite asset Inspector window was misaligned.
    ([UUM-145514](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145514))

- Editor: Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation.
    ([UUM-143716](https://issuetracker.unity3d.com/issues/handles-handles-dot-snapvalue-is-not-snapping-properly-with-negative-values))

- Editor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.
    ([UUM-146885](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146885))

- Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
    ([UUM-145778](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145778))

- Editor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
    ([UUM-146678](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146678))

- Editor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
    ([UUM-143867](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-143867))

- Editor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.
    ([UUM-141453](https://issuetracker.unity3d.com/issues/adaptive-performance-settings-framerate-field-doesnt-display-the-supported-without-vsync-warning-when-the-field-is-collapsed-in-build-profiles))

- Editor: Fixed text overflowing inconsistently.
    (UUM-145644)
	
- Editor: Updated nav agent to ignore and warn about a path being set from a navigation surface not matching the agent's Id.
    ([UUM-108989](https://issuetracker.unity.com/issues/9093/navigation-agent-stops-moving-where-multiple-different-navmesh-surfaces-overlap-when-the-navmeshagentsetpath-method-is-used))
	
- Editor: Fixed various issues with Sprite Assets used in ATG.
    ([UUM-145506](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145506))

- GI: Fixed a crash that occurred when extracting shadow casters with null material.
    ([UUM-132304](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-132304))

- Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
    ([UUM-142592](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142592))

- Graphics: Skip expensive per-variant operations for warmed up GraphicsStateCollection variants.
    (UUM-139193)

- HDRP: Updated the `ClearBuffer2D` shader to support multiview.
    ([UUM-137877](https://issuetracker.unity3d.com/issues/hdrp-xr-dx12-ssr-pbr-accumulation-algorithm-artifacts-are-present-in-one-eye-when-using-spi-openxr-rendering-mode))

- iOS: Fixed depth camera crash when created a second time.
    ([UUM-141173](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141173))

- iOS: Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
    ([UUM-145381](https://issuetracker.unity3d.com/issues/ios-when-application-is-sent-to-background-with-active-touch-error-message-is-printed))

- iOS: Added player setting for critical/serious thermal state FPS.
    (UUM-146470)
	
- Networking: Bumps libcurl library to 8.20.

- Package Manager: Fixed the issue where invalid package will be generated if Unity account name include quotes.
    ([UUM-133956](https://issuetracker.unity3d.com/issues/package-manager-create-package-creates-invalid-json-when-unity-account-name-includes-quotes))

- Package Manager: Fixed the refresh page to also refresh user entitlement licences.
    (UUM-147523)

- Package Manager: Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
    ([UUM-147009](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147009))

- Package Manager: Packages with entitlement issues are properly shown as not installed in the Package Manager window.
    (UUM-134515)

- Physics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
    ([UUM-145530](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145530))

- Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
    ([UUM-146852](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146852))

- Physics: Fixed an issue with Rigidbody component serialization where prefab overrides \(for drag/angular drag\) saved in scenes on 2022LTS wouldn't be retained after upgrading.
    ([UUM-147601](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147601))

- Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.
    ([UUM-145712](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145712))

- Scene/Game View: Fixed the SRP Volume gizmo not showing in the SceneView.
    ([UUM-146740](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146740))
	
- SRP Core: Reduced redundant calls to SaveAssets when running the MaterialUpgrader.
    (UUM-146811)

- UI Toolkit: Exposed the method VectorUtils.BuildVectorImage\(SceneInfo, Rect\).
    ([UUM-146278](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146278))

- UI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window.
    ([UUM-147357](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147357))

- UI Toolkit: Fixed opacities not propagating in filtered elements.
    ([UUM-147157](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147157))

- UI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.
    ([UUM-147367](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147367))

- UI Toolkit: Fixed rendering issue when using large sprites with 9-slices and slice scale.
    ([UUM-147415](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147415))

- UI Toolkit: Fixed VisualElements styled with -unity-material \(and other asset-backed style properties such as background-image and -unity-font\) rendering with the default shader \(solid white\) after the referenced asset's Addressables content was unloaded and reloaded.
    ([UUM-144652](https://issuetracker.unity3d.com/issues/ui-toolkit-uss-materials-in-assetbundles-break-due-to-instanceid-referencing-a-material-that-no-longer-exists-when-a-scene-is-loaded-through-addressables-for-the-second-time))

- Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP.
    ([UUM-144660](https://issuetracker.unity3d.com/issues/uwp-mouse-movement-re-triggers-stale-slash-scroll-value-after-the-scroll-wheel-is-used-once))

- Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
    ([UUM-143660](https://issuetracker.unity3d.com/issues/audiosampleprovider-dot-sampleframesavailable-callback-never-fires-when-using-macos))

- Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.
    ([UUM-146537](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146537))

- WebGL: Fixed an issue where ASTC-compressed textures were not padded correctly for WebGPU.
    (UUM-144521)

- WebGL:  Fixed an issue where ASTC-compressed textures with multiple layers and mipmaps were having their texture data uploaded incorrectly.
    (UUM-145086)

#### Package changes in 6000.3.21f1

#### Packages updated

- com.unity.collections: [2.6.6](https://docs.unity3d.com/Packages/com.unity.collections@2.6//changelog/CHANGELOG.html) to [2.6.8](https://docs.unity3d.com/Packages/com.unity.collections@2.6//changelog/CHANGELOG.html)

- com.unity.entities: [1.4.6](https://docs.unity3d.com/Packages/com.unity.entities@1.4//changelog/CHANGELOG.html) to [1.4.8](https://docs.unity3d.com/Packages/com.unity.entities@1.4//changelog/CHANGELOG.html)

- com.unity.physics: [1.4.6](https://docs.unity3d.com/Packages/com.unity.physics@1.4//changelog/CHANGELOG.html) to [1.4.7](https://docs.unity3d.com/Packages/com.unity.physics@1.4//changelog/CHANGELOG.html)

- com.unity.entities.graphics: [1.4.19](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.4//changelog/CHANGELOG.html) to [1.4.21](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.4//changelog/CHANGELOG.html)

- com.unity.burst: [1.8.29](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) to [1.8.30](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.formats.alembic: [2.4.5](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.7](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.19.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.19//changelog/CHANGELOG.html) to [1.20.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20//changelog/CHANGELOG.html)

- com.unity.services.authentication: [3.7.1](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html) to [3.7.3](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html)

- com.unity.services.cloudcode: [2.10.3](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html) to [2.10.4](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html)

- com.unity.services.economy: [3.5.3](https://docs.unity3d.com/Packages/com.unity.services.economy@3.5//changelog/CHANGELOG.html) to [3.5.4](https://docs.unity3d.com/Packages/com.unity.services.economy@3.5//changelog/CHANGELOG.html)

- com.unity.visualscripting: [1.9.11](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html) to [1.9.12](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html)

- com.unity.transport: [2.7.3](https://docs.unity3d.com/Packages/com.unity.transport@2.7//changelog/CHANGELOG.html) to [2.7.4](https://docs.unity3d.com/Packages/com.unity.transport@2.7//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.13](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.14](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk: [1.6.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.6//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.7//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.tools: [1.6.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.6//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.7//changelog/CHANGELOG.html)