### Known Issues in 6000.3.2f1

- Core Runtime: Editor hangs when ComponentSystemGroup update in itself
    ([UUM-128197](https://issuetracker.unity3d.com/issues/editor-hangs-when-componentsystemgroup-update-in-itself))

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
    ([UUM-128966](https://issuetracker.unity3d.com/issues/crash-on-skinnedmeshrenderermanager-when-interacting-with-a-prefab-generated-with-uncombined-meshes-using-synty-sidekick-character-creator))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
    ([UUM-130083](https://issuetracker.unity3d.com/issues/removed-vr-module-dependency-prevents-urp-sample-from-compiling))



### 6000.3.2f1 Release Notes

#### Improvements

- Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
    ([UUM-120808](https://issuetracker.unity3d.com/issues/shader-graph-swizzle-node-input-slash-output-and-mask-update-incorrectly-after-undo))



#### Changes

- Editor: Changed Look Dev Volume Profile Lifetime Management.
    ([UUM-125389](https://issuetracker.unity3d.com/issues/previously-deleted-defaultlookdevprofile-is-present-when-upgrading-the-editor-version))

- UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties.
    (UUM-129614)



#### Fixes

- Android: Fixed enabled password field when Custom Keystore is selected.
    (UUM-126674)

- DX12: Improve the performance of D3D12 temporary memory allocations.
    (UUM-107868)

- DX12: Reduce the memory use of D3D12 temporary memory allocations.
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode.
    (UUM-127653)

- Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown.
    (UUM-83042)

- Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement.
    (UUM-120352)

- Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard.
    (UUM-129475)

- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
    ([UUM-125682](https://issuetracker.unity3d.com/issues/blobshadowpipeline-renderer-urp-asset-of-urp-samples-uses-the-obsolete-intermediate-texture-setting))

- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
    ([UUM-127756](https://issuetracker.unity3d.com/issues/rendererfeatures-urp-assets-in-urp-samples-use-obsolete-intermediate-texture-setting))

- Editor: Fixed keyboard navigation in the ObjectSelector window.
    ([UUM-126441](https://issuetracker.unity3d.com/issues/can-not-navigate-through-search-window-with-up-slash-down-arrow-keys-when-the-search-bar-is-selected))

- Editor: Fixed new line encoding in the UIBuilder.
    (UUM-126294)

- Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays.
    ([UUM-128101](https://issuetracker.unity3d.com/issues/scene-overlay-ui-content-overlaps-with-other-overlays-when-docked-in-one-dock-area))

- Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen.
    ([UUM-125037](https://issuetracker.unity3d.com/issues/play-mode-status-window-has-a-horizontal-scrollbar-active-at-all-times-even-when-not-needed-or-the-window-is-fullscreen))

- Editor: Remove of an unused scale variable.
    ([UUM-128761](https://issuetracker.unity3d.com/issues/blitrendererfeature-in-urp-rendergraph-samples-contains-an-unused-variable-scalebias))

- Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".
    ([UUM-129537](https://issuetracker.unity3d.com/issues/using-physicsbody-dot-setandwritetransform-using-physicsworld-dot-transformwritemode-dot-slow3d-throws-an-invalidoperationexception))

- Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
    ([UUM-127894](https://issuetracker.unity3d.com/issues/profilerrecorder-does-not-record-any-profilercategory-dot-render-data-when-application-dot-targetframerate-is-set))

- Shadergraph: Fixed documentation page direction for subgraphs.
    (UUM-129061)

- Shaders: Fixed redundant shader reimports at editor startup and shutdown.
    ([UUM-128967](https://issuetracker.unity3d.com/issues/shader-graphs-are-reimported-at-project-shutdown))

- Text: Ensure SpriteAsset can be loaded from the Resources folder.
    (UUM-129008)

- UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
    ([UUM-127567](https://issuetracker.unity3d.com/issues/list-in-inspector-not-resizing-when-exiting-play-mode))

- UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
    (UUM-129389)

- URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.
    (UUM-129189)

- VFX Graph: Fixed a warnings in OutputEvent Handler Sample.
    ([UUM-126650](https://issuetracker.unity3d.com/issues/obsolete-api-warning-cs0618-hdadditionallightdata-dot-setintensity-float-is-thrown-when-installing-output-event-helpers-samples-to-the-project))

- VFX Graph: Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors.
    (UUM-121830)

- Web: Fixed an issue  in the JavaScript `SendMessage` function in which numerical precision was being lost.
    ([UUM-121842](https://issuetracker.unity3d.com/issues/webgl-sends-wrong-value-with-large-numbers-when-sendmessage-function-is-used))

- WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language.
    ([UUM-108292](https://issuetracker.unity3d.com/issues/webgl-ios-webcamdevice-dot-isfrontfacing-is-always-logged-as-true-on-an-ios-webgl-when-the-system-language-is-set-to-non-english-option))

- WebGL: \[WebGPU\] Fixed an issue using a depth slice of a 3d texture as a render target.
    (UUM-128164)




#### Package changes in 6000.3.2f1

#### Packages updated

- com.unity.services.analytics: [6.1.1](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.1//changelog/CHANGELOG.html) to [6.2.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.2//changelog/CHANGELOG.html)

- com.unity.services.cloudsave: [2.2.2](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@2.2//changelog/CHANGELOG.html) to [3.4.0](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@3.4//changelog/CHANGELOG.html)

- com.unity.polyspatial: [3.0.2](https://docs.unity3d.com/Packages/com.unity.polyspatial@3.0//changelog/CHANGELOG.html) to [3.0.3](https://docs.unity3d.com/Packages/com.unity.polyspatial@3.0//changelog/CHANGELOG.html)

- com.unity.ai.inference: [2.2.2](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.2//changelog/CHANGELOG.html) to [2.4.1](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.4//changelog/CHANGELOG.html)