### Known Issues in 6000.3.5f1

- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
    ([UUM-132332](https://issuetracker.unity3d.com/issues/100-percent-crash-rate-when-loading-two-profiler-captures-in-the-profile-analyzer-compare-tool))

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
    ([UUM-131104](https://issuetracker.unity3d.com/issues/dx12-win11-arm64-machine-crashes-and-restarts-while-trying-to-create-a-new-project))

- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
    ([UUM-131198](https://issuetracker.unity3d.com/issues/last-selected-asset-before-docking-animation-window-gets-selected-when-a-domain-reload-occurs))

- 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector
    ([UUM-132303](https://issuetracker.unity3d.com/issues/the-editor-freezes-and-leaks-memory-when-cancelling-the-switch-of-the-default-render-pipeline-while-using-the-advanced-object-selector))

- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
    ([UUM-131707](https://issuetracker.unity3d.com/issues/crash-with-multiple-stack-traces-when-using-dx12-and-selecting-all-spline-knots))

- iOS:  Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
    ([UUM-130881](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-and-unitygfxdeviceworker-crash-when-show-splash-screen-is-enabled-and-project-is-built-using-unity-as-a-library))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))

- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
    ([UUM-130083](https://issuetracker.unity3d.com/issues/removed-vr-module-dependency-prevents-urp-sample-from-compiling))

- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
    ([UUM-130350](https://issuetracker.unity3d.com/issues/ios-android-onsubmit-event-is-triggered-indefinitely-on-ugui-input-field-after-dismissing-keyboard-on-mobile))



### 6000.3.5f1 Release Notes

#### Fixes

- 2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
    ([UUM-128466](https://issuetracker.unity3d.com/issues/tile-palette-grid-keeps-panning-when-the-mouse-click-is-released-outside-of-the-grid))

- 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
    ([UUM-130899](https://issuetracker.unity3d.com/issues/spriteatlas-dot-getsprite-slash-getsprites-methods-return-incorrect-position-when-processing-the-sprites))

- Android: Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp.
    (UUM-128853)

- Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.
    ([UUM-128821](https://issuetracker.unity3d.com/issues/allocating-a-native-collection-from-configure-throws-an-exception))

- DX12: Disabled tight alignment when running from PIX.
    (UUM-131326)

- DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions.
    ([UUM-131538](https://issuetracker.unity3d.com/issues/crash-on-checkdevicestatus-when-executing-specific-inferenceengine-actions))

- Editor: Allocator.Domain will print an error if over capacity, instead of crashing.
    ([UUM-125732](https://issuetracker.unity3d.com/issues/crash-on-domainunloadautofree-forget-when-allocating-or-disposing-certain-sized-nested-unsafelist-collections))

- Editor: Clamped AutoSize in the builder.
    ([UUM-131717](https://issuetracker.unity3d.com/issues/advanced-text-auto-size-spams-invalid-bestfit-range-warnings-when-setting-min-size-to-negative-value))

- Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup.
    (UUM-131184)

- Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger.
    ([UUM-127533](https://issuetracker.unity3d.com/issues/color-is-not-updated-after-the-first-click-when-changing-label-color-in-the-ui-toolkit-debugger))

- Editor: Fixed crash when using invalid font with ATG.
    ([UUM-131205](https://issuetracker.unity3d.com/issues/crash-on-readwritespinlock-readlock-when-opening-a-scene-in-a-specific-project))

- Editor: Fixed ellipsis missing or misplaced in ATG.
    (UUM-128667)

- Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed.
    ([UUM-128921](https://issuetracker.unity3d.com/issues/maximising-frame-debugger-window-forces-target-process-to-editor))

- Editor: Fixed item not placing at edge of main toolbar during edit mode.
    ([UUM-114440](https://issuetracker.unity3d.com/issues/item-is-not-placed-at-the-edge-when-editing-the-main-toolbar-and-dragging-the-item-past-the-toolbars-left-side-limit))

- Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols.
    ([UUM-122222](https://issuetracker.unity3d.com/issues/build-profiles-window-build-profiles-functionality-breaks-when-the-newly-created-build-profile-has-a-lot-of-symbols-in-the-name))

- Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage.
    ([UUM-128744](https://issuetracker.unity3d.com/issues/editing-serialized-fields-on-script-components-gets-interrupted-by-reimport-when-editing-a-prefab-with-auto-save-enabled))

- Editor: Fixed prefab switching with Type QueryBlock.
    ([UUM-131125](https://issuetracker.unity3d.com/issues/switching-a-type-queryblock-to-prefabs-fails))

- Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line.
    ([UUM-128282](https://issuetracker.unity3d.com/issues/some-build-profile-settings-do-not-remain-checked-when-launching-a-project-without-the-slash-library-folder-through-the-command-line))

- Editor: Fixed unrooted memory labels for ATG.
    (UUM-126940)

- Editor: Fixed unrooted memory labels for TextCore.
    (UUM-126941)

- Editor: Fixed word selection with punctuation on ATG.
    ([UUM-131444](https://issuetracker.unity3d.com/issues/entire-string-is-selected-when-trying-to-double-click-select-only-a-part-of-it-in-inspector-window))

- Editor: QOL Improvement: Reset the text field when adding a new element.
    (UUM-103526)

- Editor: Reverted changes that caused unsaved scene changes to be lost during builds.
    ([UUM-128985](https://issuetracker.unity3d.com/issues/unsaved-changes-prompt-is-not-shown-when-building-a-project-with-a-dirty-scene))

- Editor: Reverted the EventModifiers move.
    ([UUM-129040](https://issuetracker.unity3d.com/issues/typeloadexception-error-is-thrown-when-opening-a-specific-custom-editor-window-from-a-precompiled-dll-after-upgrading))

- Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.
    ([UUM-122236](https://issuetracker.unity3d.com/issues/crash-on-calculatenormals-when-meshlodutility-dot-generatemeshlods-procedural-mesh-custom-vertex-attribute-data-set-is-using-half4-for-vertex-positions))

- GI: Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used.
    ([UUM-129941](https://issuetracker.unity3d.com/issues/apv-probe-adjustment-volume-now-produces-artifacts-through-out-the-scene))

- Graphics: Fixed artifacts when using batched GPU skinning with Vulkan.
    ([UUM-128233](https://issuetracker.unity3d.com/issues/skinned-meshes-glitch-out-in-the-player-when-using-lod-groups-and-optimized-frame-pacing-is-enabled))

- Graphics: Fixed freeze with particle systems when using Vulkan.
    ([UUM-91203](https://issuetracker.unity3d.com/issues/crash-on-vknegotiateloaderlayerinterfaceversion-when-rendering-a-specific-particle-system-with-an-emission-rate-over-time-of-35-or-more-using-vulkan))

- Graphics: Fixed transient AA depth in renderpass not getting memoryless.
    ([UUM-128741](https://issuetracker.unity3d.com/issues/memoryless-depth-slash-stencil-targets-are-allocated-with-private-storage-when-building-for-metal-graphics-api-supporting-devices))

- HDRP: Fixed a performance regression and insufficient light rendering in FPTL/Cluster shaders.
    (UUM-129871)

- iOS: Fixed a couple iOS bugs related to when another app is recording.
    ([UUM-102412](https://issuetracker.unity3d.com/issues/ios-error-shows-and-microphone-dot-getposition-logged-as-zero-when-microphone-dot-start-is-called-the-first-time-while-a-microphone-is-busy-in-another-app-and-the-second-time-when-the-microphone-is-released))

- iOS: Fixed DXT support on iOS \(on devices that support it\).
    ([UUM-125554](https://issuetracker.unity3d.com/issues/creating-dxt-texture-crash-on-ios-device-even-when-it-is-supported))

- iOS: Fixed iOS 26 logs appearing as &lt;private&gt; in Console app.
    ([UUM-129367](https://issuetracker.unity3d.com/issues/ios-debug-dot-log-appears-as-in-console-app))

- Linux: Fixed New lines not registering in Multi-line UI text boxes.
    ([UUM-129085](https://issuetracker.unity3d.com/issues/linux-cannot-add-new-lines-in-text-area-when-active-input-handling-is-set-to-input-system-package-new))

- Multiplayer: Fixed the minimum size of the details tab of the multipalyer scenario window at the minimum use-able width.
    ([UUM-125056](https://issuetracker.unity3d.com/issues/play-mode-scenarios-add-and-remove-element-list-buttons-go-out-of-their-bounds-when-the-window-is-resized))

- Multiplayer: Unity.Multiplayer.PlayMode.CurrentPlayer.IsMainEditor throws an Exception when invoked in a method marked as \[InitializeOnLoadMethod\].
    (UUM-131667)

- Networking: Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb.
    ([UUM-130882](https://issuetracker.unity3d.com/issues/protocol-error-exception-occurs-when-posting-a-large-blob-through-aws-alb))

- Package Manager: Fixed an issue where `Client.Search` and `Client.SearchAll` returned incorrect `resolvedPath` values for uninstalled module packages.

- Physics 2D: Fixed an issue where SegmentGeometry.forward was inverted.
    ([UUM-131683](https://issuetracker.unity3d.com/issues/physicsmask-dot-isbitset-returns-false-when-provided-bitindex-is-not-0))

- Physics 2D: Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator.
    ([UUM-131683](https://issuetracker.unity3d.com/issues/physicsmask-dot-isbitset-returns-false-when-provided-bitindex-is-not-0))

- Profiler: Fixed counter data availability with additive profiler data loading.
    (UUM-131778)

- Profiler: Fixed errors occurring when profiling with an extremely wide or tall game view.
    (UUM-131464)

- Scene/Game View: Fixed an issue where pivot settings would not be retained between project sessions.
    ([UUM-130627](https://issuetracker.unity3d.com/issues/scene-view-tool-handle-transforms-always-reset-to-center-and-global-when-the-project-is-reopened))

- Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.
    ([UUM-130102](https://issuetracker.unity3d.com/issues/crash-on-keywords-localkeywordstate-operator-when-calling-shaderutil-dot-getpasskeywords-with-shadertype-dot-raytracing-set-as-the-third-parameter))

- Shaders: Fixed a rare crash when uninstalling Universal Render Pipeline package.
    ([UUM-130674](https://issuetracker.unity3d.com/issues/crash-on-keywords-printkeywordspaceinfo-when-uninstalling-universal-render-pipeline-in-a-specific-project))

- Shaders: Improved shader compilation logging when doing builds.
    ([UUM-131278](https://issuetracker.unity3d.com/issues/shader-compilation-logging-hard-to-read-and-timings-are-not-too-useful))

- SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.
    ([UUM-129124](https://issuetracker.unity3d.com/issues/rendergraphviewer-window-is-broken-if-the-updates-are-paused-and-switching-the-platform))

- SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.
    ([UUM-128844](https://issuetracker.unity3d.com/issues/rendergraph-viewer-lists-attached-standalone-build-as-the-last-data-capture-source-even-after-the-build-is-closed))

- SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.
    ([UUM-128869](https://issuetracker.unity3d.com/issues/render-graph-viewer-window-breaks-and-throws-nullreferenceexception-after-entering-play-mode-when-data-update-is-paused))

- UI Toolkit: Compute UV for VisualElement borders to correctly support UVDistortion in custom shader.
    (UUM-128664)

- UI Toolkit: Fixed ContextualMenuManager not overridable.
    ([UUM-128163](https://issuetracker.unity3d.com/issues/unable-to-override-the-internal-abstract-contextualmenumanager-dot-checkifeventmatches-eventbase-method-when-inheriting-from-the-contextualmenumanager-class))

- UI Toolkit: Fixed texture sampling artifact in UITK shade code.
    ([UUM-129346](https://issuetracker.unity3d.com/issues/severe-visual-artifacts-on-the-worldspace-label-text-on-a-specific-project))

- UI Toolkit: Improved documentation around FrameUpdate\(\) and EditorWindows.
    (UUM-131755)

- URP: Fixed issue with depth priming where intermediate textures are not requested when needing a depth copy.
    (UUM-131236)

- WebGL: WebGPU: Fix compute pipeline error when a RWTexture is read-only.
    ([UUM-129979](https://issuetracker.unity3d.com/issues/webgpu-error-with-compute-shader-and-read-only-rwtexture))

- WebGL: WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.
    ([UUM-131803](https://issuetracker.unity3d.com/issues/compute-shader-is-dispatched-with-unsupported-workgroup-size-on-multiple-browsers-when-building-the-project-for-web-with-webgpu-graphics-api))




#### Package changes in 6000.3.5f1

#### Packages updated

- com.unity.addressables: [2.7.4](https://docs.unity3d.com/Packages/com.unity.addressables@2.7//changelog/CHANGELOG.html) to [2.8.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.8//changelog/CHANGELOG.html)

- com.unity.recorder: [5.1.3](https://docs.unity3d.com/Packages/com.unity.recorder@5.1//changelog/CHANGELOG.html) to [5.1.4](https://docs.unity3d.com/Packages/com.unity.recorder@5.1//changelog/CHANGELOG.html)

- com.unity.bindings.openimageio: [1.0.1](https://docs.unity3d.com/Packages/com.unity.bindings.openimageio@1.0//changelog/CHANGELOG.html) to [1.0.2](https://docs.unity3d.com/Packages/com.unity.bindings.openimageio@1.0//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.4.3](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4//changelog/CHANGELOG.html) to [2.5.1](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.5//changelog/CHANGELOG.html)

- com.unity.services.authentication: [3.5.2](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.5//changelog/CHANGELOG.html) to [3.6.0](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.6//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [2.7.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.7//changelog/CHANGELOG.html) to [2.8.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.8//changelog/CHANGELOG.html)

- com.unity.polyspatial: [3.0.3](https://docs.unity3d.com/Packages/com.unity.polyspatial@3.0//changelog/CHANGELOG.html) to [3.0.5](https://docs.unity3d.com/Packages/com.unity.polyspatial@3.0//changelog/CHANGELOG.html)

- com.unity.polyspatial.visionos: [3.0.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.0//changelog/CHANGELOG.html) to [3.0.5](https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.0//changelog/CHANGELOG.html)

- com.unity.polyspatial.xr: [3.0.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.xr@3.0//changelog/CHANGELOG.html) to [3.0.5](https://docs.unity3d.com/Packages/com.unity.polyspatial.xr@3.0//changelog/CHANGELOG.html)

- com.unity.polyspatial.extensions: [3.0.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.extensions@3.0//changelog/CHANGELOG.html) to [3.0.5](https://docs.unity3d.com/Packages/com.unity.polyspatial.extensions@3.0//changelog/CHANGELOG.html)

- com.unity.xr.visionos: [3.0.2](https://docs.unity3d.com/Packages/com.unity.xr.visionos@3.0//changelog/CHANGELOG.html) to [3.0.5](https://docs.unity3d.com/Packages/com.unity.xr.visionos@3.0//changelog/CHANGELOG.html)

- com.unity.asset-manager-for-unity: [1.9.0](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.9//changelog/CHANGELOG.html) to [1.9.1](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.9//changelog/CHANGELOG.html)