### Known Issues in 6000.3.6f1

- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
    ([UUM-132332](https://issuetracker.unity3d.com/issues/100-percent-crash-rate-when-loading-two-profiler-captures-in-the-profile-analyzer-compare-tool))

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
    ([UUM-131104](https://issuetracker.unity3d.com/issues/dx12-win11-arm64-machine-crashes-and-restarts-while-trying-to-create-a-new-project))

- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
    ([UUM-132342](https://issuetracker.unity3d.com/issues/single-pass-stereo-rendering-shows-only-skybox-when-entering-play-mode))

- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
    ([UUM-131198](https://issuetracker.unity3d.com/issues/last-selected-asset-before-docking-animation-window-gets-selected-when-a-domain-reload-occurs))

- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
    ([UUM-132303](https://issuetracker.unity3d.com/issues/the-editor-freezes-and-leaks-memory-when-cancelling-the-switch-of-the-default-render-pipeline-while-using-the-advanced-object-selector))

- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
    ([UUM-131707](https://issuetracker.unity3d.com/issues/crash-with-multiple-stack-traces-when-using-dx12-and-selecting-all-spline-knots))

- iOS:  Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
    ([UUM-130881](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-and-unitygfxdeviceworker-crash-when-show-splash-screen-is-enabled-and-project-is-built-using-unity-as-a-library))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))

- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
    ([UUM-130083](https://issuetracker.unity3d.com/issues/removed-vr-module-dependency-prevents-urp-sample-from-compiling))

- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
    ([UUM-130350](https://issuetracker.unity3d.com/issues/ios-android-onsubmit-event-is-triggered-indefinitely-on-ugui-input-field-after-dismissing-keyboard-on-mobile))

- : Editor memory leak when entering and exiting Play Mode in a blank URP project
    ([UUM-132677](https://issuetracker.unity3d.com/issues/editor-memory-leak-when-entering-and-exiting-play-mode-in-a-blank-urp-project))

- : Silent crash when importing SVG files
    ([UUM-132415](https://issuetracker.unity3d.com/issues/silent-crash-when-importing-svg-files))



### 6000.3.6f1 Release Notes

#### Fixes

- Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance.
    (UUM-131941)

- Audio: Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
    (UUM-131455)

- DX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
    ([UUM-122030](https://issuetracker.unity3d.com/issues/crash-with-multiple-stack-traces-when-opening-a-specific-project-for-the-first-time))

- Editor: Changed toolbar elements max-width to fix elements that are too small.
    (STO-3747)

- Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use.
    ([UUM-132087](https://issuetracker.unity3d.com/issues/propertydrawer-gets-disposed-while-still-being-active-when-adding-a-secondary-component))

- Editor: Fixed Linux OS notifications from appearing when switching away from Unity through the Dock.
    ([UUM-130625](https://issuetracker.unity3d.com/issues/linux-persistent-notification-pops-up-every-time-when-unfocusing-the-unity-editor))

- Editor: Fixed Main Toolbar Unsupported Elements not displaying correctly due to width limitation.
    ([UUM-130776](https://issuetracker.unity3d.com/issues/toolbar-unsupported-elements-are-not-shown-in-the-toolbar))

- Editor: Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to.
    ([UUM-128633](https://issuetracker.unity3d.com/issues/memory-leaks-are-caused-when-using-meshtosdfbaker-dot-dispose))

- Editor: Fixed null exception in Text when using multi-threading.
    (UUM-132168)

- Editor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy.
    ([UUM-130184](https://issuetracker.unity3d.com/issues/gameobjects-are-not-pinged-through-inspector-and-lose-active-selection-when-they-are-pinged-through-inspector-when-using-the-new-hierarchy-window))

- Editor: Fixed \| UGUI<br>
    Fixed issue where Scroll Rect would lose inertia on some display resolutions.
    ([UUM-99716](https://issuetracker.unity3d.com/issues/scroll-view-is-not-moving-by-inertia-after-scrolling-by-click-and-dragging-when-editor-window-is-minimized-and-canvas-render-mode-is-set-to-world-space))

- Editor: Reenable Export report and Export CSV from the TableView.
    ([UUM-131250](https://issuetracker.unity3d.com/issues/export-json-is-not-available-in-search-window-anymore))

- Editor: Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws NullReferenceException error in the Console.
    ([UUM-126496](https://issuetracker.unity3d.com/issues/resetting-player-setting-in-build-profiles-window-when-applying-addition-compiler-arguments-throws-nullreferenceexception-error-in-the-console))

- Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log.
    ([UUM-128719](https://issuetracker.unity3d.com/issues/linux-preferences-directory-is-not-created-when-the-editor-is-installed-or-launched))

- Graphics: Added missing buffer warning log in vulkan.
    ([UUM-130842](https://issuetracker.unity3d.com/issues/inconsistent-shader-rendering-and-warnings-across-graphics-apis-when-structuredbuffer-is-unbound))

- HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough.
    ([UUM-126700](https://issuetracker.unity3d.com/issues/shadows-created-by-real-time-spotlights-are-rendered-at-a-very-low-resolution-on-terrain-when-hdrpasset-lit-shader-mode-is-set-to-forward-or-both))

- HDRP: Shadows now show up at the full distance defined by the light.
    ([UUM-126164](https://issuetracker.unity3d.com/issues/the-light-range-of-hdrp-realtime-spot-lights-is-halved-when-hdrpasset-lit-shader-mode-is-set-to-forward-or-both))

- Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor.
    ([UUM-131458](https://issuetracker.unity3d.com/issues/multiplayer-play-mode-local-instances-list-appears-empty-and-throws-an-argumentnullexception-when-android-support-is-installed-but-android-sdk-is-not-linked-to-the-unity-editor))

- Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store.
    (UUM-127805)

- Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store.
    (UUM-115289)

- Physics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the reach of the garbage collector.
    ([UUM-132091](https://issuetracker.unity3d.com/issues/2d-physics-callback-targets-should-have-doc-information-about-the-gc-and-assigned-objects))

- Scene/Game View: Exposed the RectTransform gizmo colors in the color preferences of the editor.
    ([UUM-132028](https://issuetracker.unity3d.com/issues/gizmos-recttransform-gizmos-color-cannot-be-customized))

- Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents.
    ([UUM-131712](https://issuetracker.unity3d.com/issues/editor-spikes-on-gameobjectchangetracker-when-handlegameobjectchangedevents-is-called))

- Search: Fixed the KeepOpen option not being respected when it is off.
    ([UUM-130837](https://issuetracker.unity3d.com/issues/search-window-does-not-close-after-selecting-an-object-or-opening-a-menu-when-keep-open-is-not-enabled))

- Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it.
    ([UUM-131589](https://issuetracker.unity3d.com/issues/shader-graph-node-gets-stuck-in-dragging-mode-when-double-clicking-to-open-shader-sub-graph))

- Text: Added ATG Gradient tag support.
    (UUM-130960)

- Text: Added support for Caps related tags.
    (UUM-130141)

- uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true.
    ([UUM-127287](https://issuetracker.unity3d.com/issues/canvas-masking-is-not-updated-when-destroying-the-canvas-component-with-an-overridesorting))

- UI Toolkit: Fixed an invalid StyleSheet warning that displayed for non-standard properties when using a RGBA color with an alpha value that did not contain a leading zero, such as .85 instead of 0.85.
    ([UUM-131303](https://issuetracker.unity3d.com/issues/warnings-assets-slash-colorbugstylesheet-dot-uss-line-5-warning-expected-but-found-rgba-255-255-255-85-unity-text-outline-color-rgba-255-255-255-85-unsupported-color-rgba-255-255-255-85-dot-are-present-when-using-rgba-colors))

- UI Toolkit: Fixed PreviewManager showing in the gameview.
    ([UUM-130265](https://issuetracker.unity3d.com/issues/ui-shader-graph-preview-is-rendered-in-game-view-after-creating-or-deleting-a-ui-document-in-the-scene))

- UI Toolkit: Fixed sprite loading.
    ([UUM-131361](https://issuetracker.unity3d.com/issues/trygetvalue-fails-to-parse-uss-variable-into-sprite-when-using-customstyleproperty))

- Version Control: Fixed intermittent failures in Version Control native tests on linux.
    (UUM-130258)

- WebGL: WebGPU: resolve error with Firefox with empty bindgroups.
    ([UUM-131862](https://issuetracker.unity3d.com/issues/webgpu-firefox-errors-on-many-projects))




#### Package changes in 6000.3.6f1

#### Packages updated

- com.unity.animation.rigging: [1.4.0](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4//changelog/CHANGELOG.html) to [1.4.1](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.17.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.17//changelog/CHANGELOG.html) to [1.18.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.18//changelog/CHANGELOG.html)

- com.unity.performance.profile-analyzer: [1.2.4](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.2//changelog/CHANGELOG.html) to [1.3.1](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.3//changelog/CHANGELOG.html)

- com.unity.services.cloud-build: [2.0.6](https://docs.unity3d.com/Packages/com.unity.services.cloud-build@2.0//changelog/CHANGELOG.html) to [2.0.7](https://docs.unity3d.com/Packages/com.unity.services.cloud-build@2.0//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.6](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.7](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)