### Known Issues in 6000.3.7f1

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
    ([UUM-132342](https://issuetracker.unity3d.com/issues/single-pass-stereo-rendering-shows-only-skybox-when-entering-play-mode))

- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
    ([UUM-132303](https://issuetracker.unity3d.com/issues/the-editor-freezes-and-leaks-memory-when-cancelling-the-switch-of-the-default-render-pipeline-while-using-the-advanced-object-selector))

- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
    ([UUM-131824](https://issuetracker.unity3d.com/issues/crash-on-checkdevicestatus-when-moving-in-the-scene-view-on-a-specific-scene))

- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
    ([UUM-131707](https://issuetracker.unity3d.com/issues/crash-with-multiple-stack-traces-when-using-dx12-and-selecting-all-spline-knots))

- 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
    ([UUM-132332](https://issuetracker.unity3d.com/issues/100-percent-crash-rate-when-loading-two-profiler-captures-in-the-profile-analyzer-compare-tool))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))

- : Crash with multiple stack traces when opening scenes with a certain Plugin installed
    ([UUM-133643](https://issuetracker.unity3d.com/issues/crash-with-multiple-stack-traces-when-opening-scenes-with-a-certain-plugin-installed))

- : Editor memory leak when entering and exiting Play Mode in a blank URP project
    ([UUM-132677](https://issuetracker.unity3d.com/issues/editor-memory-leak-when-entering-and-exiting-play-mode-in-a-blank-urp-project))



### 6000.3.7f1 Release Notes

#### Changes

- uGUI: Rename uGUI's profiler modules \(UI and UI Details\) to "UI \(Canvas\)" and "UI Details \(Canvas\)".
    (UUM-132153)



#### Fixes

- 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
    ([UUM-127937](https://issuetracker.unity3d.com/issues/materialpropertyblock-of-a-spriterenderer-is-reset-when-it-is-updated-through-the-color-picker))

- Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
    (UUM-129424)

- Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.
    ([UUM-132540](https://issuetracker.unity3d.com/issues/animation-keyframes-are-always-set-to-clamped-auto-when-another-option-is-selected))

- Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
    ([UUM-115091](https://issuetracker.unity3d.com/issues/onwillsaveassets-receives-an-empty-paths-array-when-saving-a-new-scene))

- Documentation: Fixed links to the Create a Profiler module page.

- DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
    ([UUM-89085](https://issuetracker.unity3d.com/issues/d3d12-mainlight-shadowmap-clear-incorrectly-when-using-uwp))

- DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.
    (UUM-107892)

- Editor: Added root labels to all memory allocations requested by navigation and pathfinding \(com.unity.module.ai\).
    (UUM-126905)

- Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load.
    ([UUM-132175](https://issuetracker.unity3d.com/issues/linux-crash-on-editorlaunchscreen-platformeditorlaunchscreen-setprogress-when-opening-a-project))

- Editor: Added version information to UnityCrashHandler executable.
    (UUM-132574)

- Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout.
    ([UUM-131954](https://issuetracker.unity3d.com/issues/a-cannot-save-invalid-window-create-layout-warning-is-thrown-when-any-custom-layout-is-created))

- Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds.
    (UUM-116130)

- Editor: Fixed add Columns from SearchWindow.
    ([UUM-132150](https://issuetracker.unity3d.com/issues/add-column-dot-dot-dot-button-does-not-work-in-the-search-window))

- Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.
    (ULO-8719)

- Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
    ([UUM-132551](https://issuetracker.unity3d.com/issues/two-opposite-sides-of-the-reflection-probe-boundaries-are-moved-when-trying-to-move-only-one-side))

- Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
    ([UUM-116419](https://issuetracker.unity3d.com/issues/editor-and-android-player-hangs-slash-freezes-when-repeatedly-loading-slash-unloading-assetbundle-in-vulkan))

- Editor: Fixed inconsistent checkboxes position.
    (UUM-132515)

- Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
    ([UUM-132217](https://issuetracker.unity3d.com/issues/legacy-ui-elements-are-not-entering-auto-renaming-on-creation))

- Editor: Fixed label for built-in scene.
    ([UUM-125472](https://issuetracker.unity3d.com/issues/default-scene-dropdown-field-contains-a-spelling-mistake-default-builtin))

- Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
    ([UUM-126644](https://issuetracker.unity3d.com/issues/misaligned-dropdowns-and-checkboxes-in-graphics-settings-section))

- Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.
    (UUM-132809)

- Editor: Fixed performance regression issue on AssetDatabaseScalability.
    (UUM-132351)

- Editor: Fixed Project tab is barely visible when using Light Editor theme.
    ([UUM-132553](https://issuetracker.unity3d.com/issues/plus-button-below-project-tab-is-barely-visible-when-using-light-editor-theme))

- Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type.
    ([UUM-132190](https://issuetracker.unity3d.com/issues/gameobject-drops-to-the-last-position-in-the-hierarchy-when-a-recttransform-component-is-added))

- Editor: Fixed the contextual menu of the main toolbar slider showing multiple separators.
    ([UUM-131672](https://issuetracker.unity3d.com/issues/an-extra-separator-is-added-to-main-toolbar-context-menu-when-extending-maintoolbarelement-with-populatecontextmenu))

- Editor: Fixed underline issue with wrapping.
    ([UUM-132463](https://issuetracker.unity3d.com/issues/underline-vertex-left-position-is-greater-than-right-position-errors-when-enabling-advanced-text-generator-auto-size-and-resizing-the-ui-builder-panels))

- Editor: Fixed underline issue with wrapping.
    ([UUM-132475](https://issuetracker.unity3d.com/issues/learn-more-underline-doesnt-appear-on-both-words-if-they-get-separated-into-two-lines))

- Editor: Fixed water decal sampling in Sample Water Surface VFX Graph Node.
    (UUM-132609)

- Editor: Fixed water height sampling when distant wind speed is high.
    ([UUM-121090](https://issuetracker.unity3d.com/issues/hdrp-water-surface-water-height-sampling-returns-false-height-when-distant-wind-speed-is-high))

- Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.

- EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix.
    ([UUM-129585](https://issuetracker.unity3d.com/issues/embedded-linux-crash-on-application-launch-with-vulkan))

- Graphics: Fixed for point light shadow artifact when soft shadows are enabled.
    ([UUM-128839](https://issuetracker.unity3d.com/issues/white-lighting-artifact-when-a-point-light-with-a-small-emission-range-and-hard-shadows-touches-an-object-while-a-directional-light-with-soft-shadows-and-another-point-light-are-present))

- Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
    (UUM-129828)

- iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
    (UUM-132968)

- iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
    ([UUM-130881](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-and-unitygfxdeviceworker-crash-when-show-splash-screen-is-enabled-and-project-is-built-using-unity-as-a-library))

- Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
    ([UUM-110845](https://issuetracker.unity3d.com/issues/crash-on-clothscene-processcomponentupdates-when-entering-play-mode-after-editing-cloth-collision-points))

- Physics 2D: Fixed low-level physics scripting documentation typos and bad links.
    (UUM-132991)

- Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
    (UUM-107629)

- Profiler: Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native &gt; Unity Subsystems &gt; Unrooted.
    (UUM-128226)

- Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
    ([UUM-130712](https://issuetracker.unity3d.com/issues/crash-on-pptr-operator-shader-star-ptr64-when-opening-a-project-with-specific-assets))

- Shaders: Fixed number formatting in shader compilation log messages.
    (UUM-132747)

- SRP Core: Fixed an empty Rendering Debugger after the build performed.
    ([UUM-131802](https://issuetracker.unity3d.com/issues/renderingdebugger-opening-rendering-debugger-after-building-the-player-does-not-register-any-debug-items))

- SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
    ([UUM-132472](https://issuetracker.unity3d.com/issues/system-dot-nullreferenceexception-errors-logged-when-opening-the-package-manager-via-button-in-the-toolbar-whilst-packages-are-loading))

- SRP Core: Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
    ([UUM-131330](https://issuetracker.unity3d.com/issues/black-game-view-screen-and-exception-mismatch-when-gizmos-are-enabled-in-game-view-with-msaa-enabled-and-the-decal-renderer-feature-set-to-automatic-or-dbuffer-in-urp))

- Text: Added ATG support for line-height.
    ([UUM-132202](https://issuetracker.unity3d.com/issues/paragraph-spacing-and-the-line-height-tag-are-not-working-when-the-advanced-text-generator-is-enabled))

- Text: Added Indent tag support to ATG.
    (UUM-131288)

- UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
    ([UUM-128717](https://issuetracker.unity3d.com/issues/docked-ui-builder-corrupts-when-the-domain-isnt-reloaded-after-deleting-an-element))

- UI Toolkit: Show warning when VisualElement material is not compatible.
    ([UUM-114770](https://issuetracker.unity3d.com/issues/material-applied-to-label-renders-over-ui-builder-window-when-zoomed-in))

- Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.

- Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.

- WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
    (UUM-131865)




#### Package changes in 6000.3.7f1

#### Packages updated

- com.unity.2d.animation: [13.0.2](https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0//changelog/CHANGELOG.html) to [13.0.4](https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0//changelog/CHANGELOG.html)

- com.unity.2d.common: [12.0.1](https://docs.unity3d.com/Packages/com.unity.2d.common@12.0//changelog/CHANGELOG.html) to [12.0.2](https://docs.unity3d.com/Packages/com.unity.2d.common@12.0//changelog/CHANGELOG.html)

- com.unity.2d.tooling: [1.0.0](https://docs.unity3d.com/Packages/com.unity.2d.tooling@1.0//changelog/CHANGELOG.html) to [1.0.2](https://docs.unity3d.com/Packages/com.unity.2d.tooling@1.0//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.11.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html) to [2.11.3](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.38](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) to [3.0.39](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

- com.unity.mobile.android-logcat: [1.4.6](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html) to [1.4.7](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html)

- com.unity.testtools.codecoverage: [1.2.7](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html) to [1.3.0](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.3//changelog/CHANGELOG.html)

- com.unity.xr.hands: [1.7.2](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html) to [1.7.3](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html)

- com.unity.profiling.systemmetrics.mali: [1.1.0](https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@1.1//changelog/CHANGELOG.html) to [1.1.1](https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@1.1//changelog/CHANGELOG.html)