### Known Issues in 6000.3.8f1

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
    ([UUM-134053](https://issuetracker.unity3d.com/issues/the-terrain-tools-follow-the-previous-terrain-curvature-when-it-was-already-undone))

- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
    ([UUM-132342](https://issuetracker.unity3d.com/issues/single-pass-stereo-rendering-shows-only-skybox-when-entering-play-mode))

- 6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object
    ([UUM-134161](https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-getshapegeometryholder-when-calling-a-method-on-a-disabled-object))

- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
    ([UUM-133911](https://issuetracker.unity3d.com/issues/increased-cpu-usage-when-moving-navmesh-obstacles-with-carving-enabled))

- 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
    ([UUM-131824](https://issuetracker.unity3d.com/issues/crash-on-checkdevicestatus-when-moving-in-the-scene-view-on-a-specific-scene))

- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
    ([UUM-131707](https://issuetracker.unity3d.com/issues/crash-with-multiple-stack-traces-when-using-dx12-and-selecting-all-spline-knots))

- 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
    ([UUM-134064](https://issuetracker.unity3d.com/issues/dx12-player-brightness-changes-when-changing-display-resolution-with-screen-dot-setresolution))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))

- : Editor memory leak when entering and exiting Play Mode in a blank URP project
    ([UUM-132677](https://issuetracker.unity3d.com/issues/editor-memory-leak-when-entering-and-exiting-play-mode-in-a-blank-urp-project))



### 6000.3.8f1 Release Notes

#### Improvements

- Asset Pipeline: Improved performance for symlinks detection.
    (UUM-132708)

- Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.
    ([UUM-115034](https://issuetracker.unity3d.com/issues/uv-nodes-label-is-cut-off-when-preview-is-collapsed))



#### Changes

- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.



#### Fixes

- 2D: Fixed custom pivot field overflow in Sprite Editor Window.
    ([UUM-133168](https://issuetracker.unity3d.com/issues/sprite-editors-custom-pivot-fields-get-pushed-out-of-their-bounds-when-entering-a-lot-of-numbers-in-the-property-field))

- 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at \(0, 0, 0\).
    ([UUM-128709](https://issuetracker.unity3d.com/issues/painting-on-a-tilemap-erases-random-tile-when-an-empty-tile-was-selected-in-the-tilemap-palette))

- Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus.
    ([UUM-131198](https://issuetracker.unity3d.com/issues/last-selected-asset-before-docking-animation-window-gets-selected-when-a-domain-reload-occurs))

- Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
    ([UUM-131593](https://issuetracker.unity3d.com/issues/animation-event-is-missing-documentation-link))

- Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
    ([UUM-129604](https://issuetracker.unity3d.com/issues/bug-reporter-crashes-when-exporting-offline-report-into-a-unity-project-directory))

- Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field.
    (SUS-5725)

- Editor: Added default Profiler modules list to Profiler modules introduction.

- Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances.
    ([UUM-124686](https://issuetracker.unity3d.com/issues/the-project-launching-process-moves-to-the-background-when-another-project-is-closed))

- Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.
    ([UUM-132296](https://issuetracker.unity3d.com/issues/a-second-prompt-asking-users-to-confirm-is-opened-when-cancelling-the-switch-of-the-graphics-default-render-pipeline-while-using-the-advanced-object-selector))

- Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display.
    (UUM-131238)

- Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios.
    ([UUM-132303](https://issuetracker.unity3d.com/issues/the-editor-freezes-and-leaks-memory-when-cancelling-the-switch-of-the-default-render-pipeline-while-using-the-advanced-object-selector))

- Editor: SceneProvider can find entries with t:behaviour.
    ([UUM-114607](https://issuetracker.unity3d.com/issues/hierarchy-search-in-searchwindow-filtering-by-exact-type-monobehaviour))

- Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
    ([UUM-102262](https://issuetracker.unity3d.com/issues/child-prefab-instance-connection-lost-when-reconnecting-parent-prefab))

- Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
    (UUM-125478)

- Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking\(\) occasionally happening when loading resources \(typically Textures\) from AssetBundles.
    ([UUM-126066](https://issuetracker.unity3d.com/issues/android-the-application-freezes-during-the-assetbundle-loading))

- Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector.
    (UUM-133265)

- Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes.
    (UUM-133265)

- Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible.
    (UUM-133265)

- Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.
    (UUM-133265)

- Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.
    ([UUM-132084](https://issuetracker.unity3d.com/issues/api-updater-strips-unity-owned-custom-attribute-references-within-precompiled-dlls))

- Scripting: Fixed stack overflow in ScriptUpdater in some scenarios.
    ([UUM-130076](https://issuetracker.unity3d.com/issues/script-updater-for-dot-dot-dot-failed-with-exitcode-dot-dot-dot-and-stdout-stack-overflow-dot-errors-thrown-in-console-when-a-project-using-obsolete-api-is-opened))

- Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
    ([UUM-132879](https://issuetracker.unity3d.com/issues/expected-color-is-changed-to-black-when-using-swizzle-node))

- Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.
    ([UUM-98633](https://issuetracker.unity3d.com/issues/number-pragma-skip-variants-fog-linear-does-not-remove-fog-linear-keyword-declared-keyword))

- Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly.
    (UUM-133092)

- Text: Added `vOffset` tag support.
    (UUM-132638)

- uGUI: \[UUM-130350\] Fixed an issue with the Input Field so it now deactivates properly when `OnSubmit` is triggered with the virtual keyboard status set to Done.
    ([UUM-130350](https://issuetracker.unity3d.com/issues/ios-android-onsubmit-event-is-triggered-indefinitely-on-ugui-input-field-after-dismissing-keyboard-on-mobile))

- UI Toolkit: Corrected handle freeing mesh when rendering is in progress.
    ([UUM-126665](https://issuetracker.unity3d.com/issues/rendering-artifacts-appear-in-ui-builder-when-applying-high-blur-value-filter-for-mask64-or-toggle-elements))

- UI Toolkit: Enabled ScrollView dragging in the Editor and XR.
    (UUM-117166)

- UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
    ([UUM-129344](https://issuetracker.unity3d.com/issues/nullreferenceexception-thrown-when-modifying-a-ui-document-while-a-scene-containing-a-gameobject-with-any-ui-document-and-a-missing-script-component-is-open))

- UI Toolkit: Fixed an error when trying to assign a material to the `-unity-material` style through the UI Debugger.
    ([UUM-114133](https://issuetracker.unity3d.com/issues/ui-debugger-invalid-value-for-property-unity-material))

- UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.
    ([UUM-130880](https://issuetracker.unity3d.com/issues/inherited-material-reference-in-the-ui-builder-disappears-after-adding-a-material-property-override-for-a-child-visual-element))

- UI Toolkit: Fixed silent crash when importing some SVG assets.
    ([UUM-132415](https://issuetracker.unity3d.com/issues/silent-crash-when-importing-svg-files))

- UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3.
    ([UUM-133203](https://issuetracker.unity3d.com/issues/svg-importer-settings-are-lost-when-upgrading-to-unity-6-dot-3))

- UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets.
    ([UUM-133144](https://issuetracker.unity3d.com/issues/svg-importer-fill-errors-with-large-svg-asset))

- Version Control: Fixed Version Control project settings fields that didn't align with window title.
    ([UUM-127155](https://issuetracker.unity3d.com/issues/version-control-information-does-not-align-with-window-title-1))

- Web: Fixed simulated mouse position by touch events in legacy input system\(Input.mousePosition\).
    ([UUM-130369](https://issuetracker.unity3d.com/issues/input-dot-mouseposition-stops-syncing-to-touch-input-when-using-downloadhandlertexture-in-webgl-build))

- WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
    ([UUM-131262](https://issuetracker.unity3d.com/issues/webgpu-createrenderpipeline-errors-with-shadervariantcollection-warmup))




#### Package changes in 6000.3.8f1

#### Packages updated

- com.unity.addressables: [2.8.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.8//changelog/CHANGELOG.html) to [2.8.1](https://docs.unity3d.com/Packages/com.unity.addressables@2.8//changelog/CHANGELOG.html)

- com.unity.formats.alembic: [2.4.2](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.4](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.5.1](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.5//changelog/CHANGELOG.html) to [2.5.2](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.5//changelog/CHANGELOG.html)

- com.autodesk.fbx: 5.1.2 to 5.1.3

- com.unity.ai.navigation: [2.0.9](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.10](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)

- com.unity.ai.inference: [2.4.1](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.4//changelog/CHANGELOG.html) to [2.5.0](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.5//changelog/CHANGELOG.html)