### Known Issues in 6000.4.11f1

- 6000.0.61f1: Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))

- 6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler
    ([UUM-131281](https://issuetracker.unity3d.com/issues/all-values-are-0-when-inspecting-rendering-module-in-profiler))

- 6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects
    ([UUM-143745](https://issuetracker.unity3d.com/issues/editor-freezes-when-loadsceneasync-is-called-in-the-same-frame-as-destroying-spriterenderer-gameobjects))

- 6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project
    ([UUM-143658](https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-bodysetpose-when-entering-play-mode-in-a-specific-project))

- 6000.6.0a2,6000.3.14f1,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode
    ([UUM-140747](https://issuetracker.unity3d.com/issues/audiosampleprovider-buffer-overflow-warnings-are-thrown-when-any-video-is-played-in-play-mode))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Crash on mdb_cursor_sibling when performing various actions in the Editor
    ([UUM-141720](https://issuetracker.unity3d.com/issues/crash-on-mdb-cursor-sibling-when-performing-various-actions-in-the-editor))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash on ProfilerMutexLock when closing a project with specific Assets
    ([UUM-144371](https://issuetracker.unity3d.com/issues/crash-on-profilermutexlock-when-closing-a-project-with-specific-assets))



### 6000.4.11f1 Release Notes

#### Fixes

- 2D: Fixed an issue in Grid mode where Brush Picks opened and scrolled to the end of the Grid instead of the last selected item.
    (UUM-138222)

- 2D: Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.

- 2D: Fixed errors that occurred when adding a `Lens Flare` component and added support for orthographic camera.
    ([UUM-141781](https://issuetracker.unity3d.com/issues/render-graph-execution-and-argumentexception-errors-are-spammed-when-adding-lens-flare-srp-component-in-a-2d-urp-project))

- 2D: Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks
    ([UUM-142144](https://issuetracker.unity3d.com/issues/empty-scrollable-space-appears-and-scrollbar-shrinks-when-scrolling-down-in-the-tile-palette-brush-picks-overlay-window-and-list-view-selected-with-many-saved-brushes))

- 2D: Fixed picking for sprites with -ve scale using shadergraph materials.
    ([UUM-141627](https://issuetracker.unity3d.com/issues/sprite-renderer-is-not-selectable-in-scene-view-when-using-a-sprite-shader-graph-material-on-a-negatively-scaled-object))

- 2D: Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor
    ([UUM-142408](https://issuetracker.unity3d.com/issues/sprites-lose-their-reference-in-scene-and-game-view-when-changing-texture2d-import-settings))

- Accessibility: Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
    ([UUM-137871](https://issuetracker.unity3d.com/issues/accessibilityhierarchy-throws-an-exception-when-node-id-reaches-int-dot-maxvalue))

- Animation: Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
    ([UUM-142341](https://issuetracker.unity3d.com/issues/errors-are-thrown-and-contextual-menu-does-not-open-when-right-clicking-multiple-mixed-keyframes-in-dopesheet))

- Audio: Fixed false-positive error spam \("Cannot access the processor - handle is stale..."\) and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal.
    (UUM-142099)

- Documentation: Fix Node class documentation formatting and examples.
    (UUM-143512)

- DX12: Fixed crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute\(true\)
    ([UUM-140183](https://issuetracker.unity3d.com/issues/rendergraph-d3d12-crash-on-d3d12swapchain-present-when-using-addcomputepass-with-enableasynccompute-true-and-usetexture))

- Editor: Clean up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed
    (UUM-142761)

- Editor: Editor no longer throws `ArgumentOutOfRangeException` when removing a Keyword Declaration Override in Project Settings &gt; Graphics &gt; Shaders after reverting an unsaved addition.
    ([UUM-143037](https://issuetracker.unity3d.com/issues/argumentoutofrangeexception-is-thrown-removing-a-keyword-declaration-overrides-after-adding-and-reverting-one-of-them))

- Editor: Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.
    ([UUM-116727](https://issuetracker.unity3d.com/issues/crash-on-std-1-tree-const-iterator-when-opening-the-build-profiles-window-in-a-specific-project))

- Editor: Fixed a very rare crash in MacEditor when changing Editor language to Japanese.
    ([UUM-141719](https://issuetracker.unity3d.com/issues/crash-on-platform-strlen-when-the-editors-language-is-changed-to-japanese))

- Editor: Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
    ([UUM-142360](https://issuetracker.unity3d.com/issues/invalid-blue-value-in-motionblurmergetilepass-when-objects-move-at-certain-speeds))

- Editor: Fixed an issue where Editor Diagnostics preferences foldouts did not toggle when their title was clicked.
    ([UUM-129275](https://issuetracker.unity3d.com/issues/editor-diagnostics-foldouts-do-not-open-when-clicked-on-the-foldout-title))

- Editor: Fixed an out-of-bounds crash when deserializing PlayerSettings from older projects \(data version &lt;= 17\)
    ([UUM-140945](https://issuetracker.unity3d.com/issues/crash-on-stackwalker-getcurrentcallstack-when-opening-a-project-with-specific-project-settings))

- Editor: Fixes a regression where the dialog prompt shown when overwriting a Customizable Toolbar preset was lost.
    ([UUM-142167](https://issuetracker.unity3d.com/issues/there-is-no-overwrite-preset-popup-when-saving-a-customizable-toolbar-preset-with-a-name-that-already-exists))

- Editor: Fixes LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch
    ([UUM-142569](https://issuetracker.unity3d.com/issues/linuxeditor-crash-on-xaddextension-when-opening-the-unity-editor-on-linux-with-batchmode-and-nographics-on-a-project-with-a-custom-default-cursor))

- Editor: Fixing crash in some cases with exception logging.
    ([UUM-141434](https://issuetracker.unity3d.com/issues/crash-on-scripting-logexception-when-async-http-callback-executes-after-scripting-domain-teardown))

- Editor: Prevent dialog box popping up about invalid Project Auditor reports.
    ([UUM-142721](https://issuetracker.unity3d.com/issues/report-is-from-another-project-popup-warning-is-shown-on-domain-reload-when-project-auditor-was-previously-ran-in-a-different-project))

- Editor: \[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.4.
    ([UUM-142945](https://issuetracker.unity3d.com/issues/colliding-attributes-error-opens-a-missing-page-when-pressing-the-troubleshoot-button))

- GI: Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
    (UUM-142663)

- GI: Prevent CPU light baking in MacOS Arm builds when Rosetta is unavailable.
    (UUM-142173)

- GI: Suppressed unactionable "Light Probe tetrahedron is malformed" warning in release Editor builds \(still emitted in non-release builds for internal debugging\)
    (UUM-132612)

- Graphics: Improved Editor performance when resizing window with Vulkan graphics API.
    (UUM-141307)

- HDRP: Fixed a NullReferenceException that occured in `ReAllocateOffscreenUIColorBufferIfNeeded` after switching the build target.
    ([UUM-143038](https://issuetracker.unity3d.com/issues/nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-error-is-thrown-after-switching-to-the-default-build-profile-in-high-definition-3d-template))

- HDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
    ([UUM-142884](https://issuetracker.unity3d.com/issues/hdrp-game-view-is-rendered-black-when-using-pathtracing-on-a-hdr-display))

- HDRP: Fixed HDRP post-processing volume overrides not updating until refresh.
    ([UUM-142661](https://issuetracker.unity3d.com/issues/some-post-processing-volume-overrides-only-update-after-a-refresh-when-using-hdrp))

- IMGUI: Fix IMGUI selection
    ([UUM-137875](https://issuetracker.unity3d.com/issues/all-of-the-logs-text-is-selected-when-trying-to-select-only-a-portion-of-it))

- Networking: Bump libcurl artifactory that utilizes updated nghttp2 that mitigates CVE-2026-27135
    (UUM-140912)

- Package Manager: Fixed intermittent `EPERM: operation not permitted, rename` errors on Windows during package installation.
    ([UUM-142421](https://issuetracker.unity3d.com/issues/package-installation-fails-non-deterministically-with-errors-eperm-operation-not-permitted-when-installing-packages))

- Physics: Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.
    ([UUM-91742](https://issuetracker.unity3d.com/issues/articulation-body-with-revolute-joint-type-has-erratic-behavior-when-upper-limit-is-set-to-above-360))

- Physics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
    ([UUM-64185](https://issuetracker.unity3d.com/issues/crash-on-collideparticles-when-entering-play-mode))

- Physics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied
    ([UUM-142483](https://issuetracker.unity3d.com/issues/colliders-are-rendered-deformed-when-viewed-through-physics-debugger-in-scene-view))

- Physics: Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
    ([UUM-64185](https://issuetracker.unity3d.com/issues/crash-on-collideparticles-when-entering-play-mode))

- Physics: Greyout Auto-Fill button when animator is null within Ragdoll Builder window.
    (UUM-142958)

- Physics 2D: "PhysicsAABB.Normalized\(\)" is now "PhysicsAABB.Normalize\(\)".
    (UUM-143279)

- Physics 2D: Fixed various scripting docs inconsistencies, bad spellings and type references.
    (UUM-143279)

- Prefabs: Added objects are no longer removed when cleaning up a corrupt `PrefabInstance`.
    ([UUM-142338](https://issuetracker.unity3d.com/issues/crash-on-mergeobjectcollection-when-repeatedly-selecting-a-prefab-asset-in-the-project-browser))

- Profiler: Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached
    ([UUM-71728](https://issuetracker.unity3d.com/issues/the-profiler-timeline-scrollbar-doesnt-allow-to-see-a-frame-fully-when-the-frame-extends-beyond-the-screen-width))

- Scene Manager: Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks.
    ([UUM-138135](https://issuetracker.unity3d.com/issues/crash-on-gameobject-get-custom-proptransform-when-building-a-specific-project))

- TextMeshPro: Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
    ([UUM-141742](https://issuetracker.unity3d.com/issues/the-eyedropper-tool-selects-an-incorrect-value-when-sampling-a-tmp-text-objects-face-or-outline-color-from-the-game-view))

- UI: Fixed offscreen UI rendering for HDR Output with stacked and multi-stack cameras
    ([UUM-137796](https://issuetracker.unity3d.com/issues/ui-is-not-shown-in-game-view-when-hdr-and-an-overlay-camera-are-enabled))

- UI Toolkit: Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame.
    ([UUM-142486](https://issuetracker.unity3d.com/issues/scrollview-snaps-back-to-the-target-after-scrollto-when-the-ui-updates-every-frame))

- UI Toolkit: Fixed NullReferenceException when assigning a new Filter Function Definition Asset to custom Filter in UI Builder.
    ([UUM-139707](https://issuetracker.unity3d.com/issues/nullreferenceexception-error-thrown-in-the-console-when-assigning-filter-function-definition-asset-to-custom-filter-in-ui-builder))

- UI Toolkit: Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically.
    ([UUM-142573](https://issuetracker.unity3d.com/issues/multi-column-list-view-horizontal-scroll-resets-to-left-most-position-when-scrolling-vertically))

- UI Toolkit: Fixed UI Builder Inspector showing stale list values for `<AttributeOverrides>` after reopening a UXML instance whose base template was edited.
    ([UUM-141060](https://issuetracker.unity3d.com/issues/a-uxml-instance-with-an-shows-stale-list-state-in-ui-builder-inspector-when-editing-its-base-template-and-reopening-the-instance))

- UI Toolkit: Fixed `ObjectDisposedException` thrown in the console when deleting a Visual Element that had a Data Source Type assigned in the UI Builder.
    ([UUM-129925](https://issuetracker.unity3d.com/issues/deleting-a-visual-element-in-ui-builder-throws-objectdisposedexception-if-it-had-data-source-type-assigned))




#### Package changes in 6000.4.11f1

#### Packages updated

- com.unity.netcode: [1.13.1](https://docs.unity3d.com/Packages/com.unity.netcode@1.13//changelog/CHANGELOG.html) to [1.13.2](https://docs.unity3d.com/Packages/com.unity.netcode@1.13//changelog/CHANGELOG.html)

- com.unity.purchasing: [4.15.0](https://docs.unity3d.com/Packages/com.unity.purchasing@4.15//changelog/CHANGELOG.html) to [4.15.1](https://docs.unity3d.com/Packages/com.unity.purchasing@4.15//changelog/CHANGELOG.html)

- com.unity.services.core: [1.17.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.17//changelog/CHANGELOG.html) to [1.18.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.18//changelog/CHANGELOG.html)

- com.unity.test-framework.performance: [3.4.0](https://docs.unity3d.com/Packages/com.unity.test-framework.performance@3.4//changelog/CHANGELOG.html) to [3.5.0](https://docs.unity3d.com/Packages/com.unity.test-framework.performance@3.5//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [2.11.2](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.11//changelog/CHANGELOG.html) to [2.12.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.12//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.12](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.13](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)

- com.unity.addressables.android: [1.0.10](https://docs.unity3d.com/Packages/com.unity.addressables.android@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.addressables.android@1.1//changelog/CHANGELOG.html)

- com.unity.services.multiplayer: [2.1.3](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.1//changelog/CHANGELOG.html) to [2.2.3](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.2//changelog/CHANGELOG.html)