### Known Issues in 6000.4.12f1

- 6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets
    ([UUM-144371](https://issuetracker.unity3d.com/issues/crash-on-profilermutexlock-when-closing-a-project-with-specific-assets))

- 6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler
    ([UUM-131281](https://issuetracker.unity3d.com/issues/all-values-are-0-when-inspecting-rendering-module-in-profiler))

- 6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
    ([UUM-144488](https://issuetracker.unity3d.com/issues/crash-on-annotationmanager-canhidelodlabels-when-opening-the-gizmos-dropdown-menu))

- 6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects
    ([UUM-143745](https://issuetracker.unity3d.com/issues/editor-freezes-when-loadsceneasync-is-called-in-the-same-frame-as-destroying-spriterenderer-gameobjects))

- 6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project
    ([UUM-143658](https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-bodysetpose-when-entering-play-mode-in-a-specific-project))

- 6000.6.0a2,6000.3.14f1,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode
    ([UUM-140747](https://issuetracker.unity3d.com/issues/audiosampleprovider-buffer-overflow-warnings-are-thrown-when-any-video-is-played-in-play-mode))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Crash on mdb_cursor_sibling when performing various actions in the Editor
    ([UUM-141720](https://issuetracker.unity3d.com/issues/crash-on-mdb-cursor-sibling-when-performing-various-actions-in-the-editor))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.4.12f1 Release Notes

#### Features

- Documentation: This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.



#### Improvements

- Editor: The macOS Rosetta 2 installation helper app is no longer necessary and has been removed.



#### Fixes

- 2D: Fixed Sprite Editor Window sometimes references it's preview texture.
    ([UUM-140054](https://issuetracker.unity3d.com/issues/selected-object-is-not-supported-by-sprite-window-is-shown-and-sprite-becomes-non-editable-when-reopening-sprite-editor-with-preview-enabled))

- DX12: Do not wait for GPU completion once we exceed active command buffer limit.
    (UUM-139697)

- DX12: Fixed DirectML crash for Sentis pose sample
    (UUM-143597)

- DX12: Fixed Meta pass CommandBuffer.DrawMesh\(\) ignored during shader async compilation.
    (UUM-139294)

- Editor: Fixed **Switch Profile** button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened.
    ([UUM-143216](https://issuetracker.unity3d.com/issues/the-switch-profile-button-does-not-appear-when-a-dedicated-server-build-profile-is-added-until-the-build-profiles-window-is-reopened))

- Editor: Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
    ([UUM-135480](https://issuetracker.unity3d.com/issues/inspector-scroll-area-stretches-when-using-components-with-nested-serialized-arrays-on-fbx-model-prefab-instances))

- Editor: Fixed issue where dragging groups in the blackboard sometimes collapsed the group during the drag operation.
    ([UUM-131405](https://issuetracker.unity3d.com/issues/dragging-an-expanded-group-in-the-blackboard-collpases-it-until-releasing))

- Editor: Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
    ([UUM-138133](https://issuetracker.unity3d.com/issues/inspector-enters-scroll-mode-when-exiting-dropdown-menu-selection-and-using-wacom-device))

- Editor: Project Auditor: Fixed "Install Rules" and "Start Analysis" not working if there are compile errors.
    ([UUM-142915](https://issuetracker.unity3d.com/issues/project-auditor-could-not-find-any-registered-modules-dot-warning-is-thrown-when-clicking-start-analysis-and-the-rules-were-installed-while-there-are-compilation-errors-in-the-editor))

- Editor: Project Auditor: Fixed "Install Rules" not working if there are compile errors.
    ([UUM-142644](https://issuetracker.unity3d.com/issues/project-auditors-install-rules-button-has-to-be-pressed-twice-to-proceed-when-any-compilation-error-in-the-editor-is-present))

- Editor: Project Auditor: Show correct preload flag for Audio clips.
    ([UUM-143063](https://issuetracker.unity3d.com/issues/audio-clip-is-wrongly-labeled-as-having-preload-audio-data-enabled-when-analyzing-issues-through-project-auditor))

- Editor: Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode
    ([UUM-140017](https://issuetracker.unity3d.com/issues/video-player-preview-stutters-slash-lags-when-played-in-the-inspector-preview-during-play-mode))

- GI: NRE when deleting 2D Lights with Light Explorer open.
    ([UUM-140526](https://issuetracker.unity3d.com/issues/deleting-2d-lights-while-lighting-explorer-is-open-throws-gui-error-and-nullreferenceexception-errors-in-the-console-window))

- Graph Toolkit: Fixed an issue where right-clicking a variable node did not open its context menu.
    ([UUM-143540](https://issuetracker.unity3d.com/issues/disconnect-all-wires-on-a-variable-disconnects-a-different-number-of-wires-when-a-node-is-selected))

- Graphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied.
    ([UUM-137813](https://issuetracker.unity3d.com/issues/shadow-cast-by-rotated-reflection-probe-has-corners-culled-when-using-forward-plus-or-deferred-plus-rendering-path))

- Graphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet.
    ([UUM-113050](https://issuetracker.unity3d.com/issues/material-properties-are-lost-when-setting-a-parent-that-hasnt-been-loaded-yet))

- Graphics: \[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
    ([UUM-109464](https://issuetracker.unity3d.com/issues/rendering-errors-are-thrown-when-canceling-full-screen-on-opengl-api-windows-build))

- Physics 2D: Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
    (UUM-143564)

- Profiler: Disabled the AI Assistant button in the Standalone Profiler window.
    ([UUM-142961](https://issuetracker.unity3d.com/issues/ask-assistant-button-remains-in-standalone-profiler-after-ai-assistant-package-is-removed-via-package-manager-causing-errors-in-the-console-when-clicked))

- UI Toolkit: Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing.
    ([UUM-135762](https://issuetracker.unity3d.com/issues/submodule-list-in-the-submodule-stripping-window-can-be-reordered-leaving-with-malformed-list-items))

- UI Toolkit: Fixed GroupTransform copping issues when using filters.
    ([UUM-142586](https://issuetracker.unity3d.com/issues/scrollview-clips-content-when-under-an-ancestor-that-has-a-filter-set))

- UI Toolkit: Fixed ScrollView ignoring content container's trailing padding.
    ([UUM-137228](https://issuetracker.unity3d.com/issues/ui-toolkit-scrollview-ignores-inner-bottom-padding-when-scrolling))

- UI Toolkit: Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet.
    ([UUM-143744](https://issuetracker.unity3d.com/issues/new-selector-is-added-to-the-top-most-stylesheet-instead-of-the-active-uss-when-using-add-new-selector-in-ui-builder))

- Universal Windows Platform: Implemented a special case to ensure the onscreen keyboard is hidden correctly on Xbox using enter/menu button.
    (UUM-141550)

- Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
    ([UUM-131530](https://issuetracker.unity3d.com/issues/prefabs-are-corrupted-due-to-inline-styled-yaml-when-unityyamlmerge-is-used-to-merge-prefabs))

- VFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters.
    ([UUM-135217](https://issuetracker.unity3d.com/issues/generated-visual-effects-shader-graph-code-becomes-corrupted-when-a-hlsl-node-contains-code-with-comments))




#### Package changes in 6000.4.12f1

#### Packages updated

- com.unity.formats.alembic: [2.4.4](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.5](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.performance.profile-analyzer: [1.3.4](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.3//changelog/CHANGELOG.html) to [1.4.0](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.4//changelog/CHANGELOG.html)

- com.unity.formats.fbx: [5.1.5](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.steam: [1.0.2](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.steam@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.steam@1.1//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.playgamesservices: [1.0.1](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.playgamesservices@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.playgamesservices@1.1//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.gdk: [1.0.1](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gdk@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gdk@1.1//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.gamekit: [1.0.1](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gamekit@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gamekit@1.1//changelog/CHANGELOG.html)

- com.unity.platformtoolkit: [1.0.1](https://docs.unity3d.com/Packages/com.unity.platformtoolkit@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit@1.1//changelog/CHANGELOG.html)