### Known Issues in 6000.4.3f1

- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
    ([UUM-135024](https://issuetracker.unity3d.com/issues/crash-on-checkdevicestatus-when-opening-a-project-for-the-first-time))

- 6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
    ([UUM-137250](https://issuetracker.unity3d.com/issues/crash-on-umbra-queryext-querystaticshadowcasters-when-baking-a-custom-reflection-probe-with-the-minimum-near-clipping-planes-value))

- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
    ([UUM-138945](https://issuetracker.unity3d.com/issues/urp-decals-become-invisible-when-over-1000-units-away-from-the-camera))

- 6000.4.0a4: Crash on core::base_hash_set when building a specific project
    ([UUM-139283](https://issuetracker.unity3d.com/issues/crash-on-core-base-hash-set-when-building-a-specific-project-1))

- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
    ([UUM-137398](https://issuetracker.unity3d.com/issues/shadervariantcollection-dot-variantcount-and-shadervariantcollection-dot-shadercount-returns-0-in-builds))

- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash on xatlas::internal::pack::Atlas::findChartLocation_bruteForce when generating the lighting
    ([UUM-139715](https://issuetracker.unity3d.com/issues/crash-on-xatlas-internal-pack-atlas-findchartlocation-bruteforce-when-generating-the-lighting))

- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene
    ([UUM-138494](https://issuetracker.unity3d.com/issues/crash-with-multiple-stacktraces-when-building-lighting-in-a-specific-scene))

- 6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
    ([UUM-137907](https://issuetracker.unity3d.com/issues/color-parameter-is-ignored-when-creating-dynamic-text-in-a-ui-document-with-drawtext))

- 6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays)
    ([UUM-139001](https://issuetracker.unity3d.com/issues/switching-platforms-will-trigger-shader-related-warnings-tracetransparentrays))

- 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
    ([UUM-139557](https://issuetracker.unity3d.com/issues/editor-fails-to-render-and-nre-errors-thrown-when-domain-is-reloaded-after-code-changes-and-image-component-is-visible-in-inspector))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- : Crash in vk::OnscreenSwapChain::AcquireNextImage
    ([UUM-138508](https://issuetracker.unity3d.com/issues/crash-in-vk-onscreenswapchain-acquirenextimage))

- : Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
    ([UUM-139722](https://issuetracker.unity3d.com/issues/crash-on-core-base-hash-set-when-using-nested-serializereference-fields-in-list-structures))

- : Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
    ([UUM-138597](https://issuetracker.unity3d.com/issues/crash-on-checkdevicestatus-when-selecting-gameobjects-in-the-scene-view-while-using-dx12))

- : Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
    ([UUM-135394](https://issuetracker.unity3d.com/issues/crash-on-constraintprojectiontree-projectiontreebuildstep-when-configurablejoint-uses-jointprojectionmode-dot-positionandrotation-and-connected-rigidbody-switches-from-kinematic-to-non-kinematic))

- : Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap
    ([UUM-138488](https://issuetracker.unity3d.com/issues/crash-on-polygoncollider2d-createpolygonshapes-when-painting-multiple-tiles-from-tile-palette-onto-tilemap))

- : Editor memory leak in VisualElement when recompiling in a blank URP project
    ([UUM-138000](https://issuetracker.unity3d.com/issues/editor-memory-leak-in-visualelement-when-recompiling-in-a-blank-urp-project))

- : New Releases are shipped without the newest URP and HDRP Template Versions
    ([UUM-137426](https://issuetracker.unity3d.com/issues/new-releases-are-shipped-without-the-newest-urp-and-hdrp-template-versions))



### 6000.4.3f1 Release Notes

#### Improvements

- Documentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.
    ([UUM-124917](https://issuetracker.unity3d.com/issues/transform-components-are-added-when-a-prefab-is-baked-with-transformusageflags-dot-none-flag))

- UI Toolkit: Improved GPU performance by reducing the area where edge antialiasing is applied on default meshes.



#### API Changes

- Editor: Changed: Expose JobHandle.GetHashCode and Equals and ==/\!= operators when ENABLE_UNITY_COLLECTIONS_CHECKS is not defined.



#### Changes

- Entities: Improve determinism of Runtime Content Management archive folder across builds.
    ([UUM-129944](https://issuetracker.unity3d.com/issues/entities-contentmanagement-guids-are-unstable-and-become-different-each-time-a-player-is-built-to-a-different-directory))

- Package: com.unity.collections: Updated BinarySearch methods "returns" documentation and updated some related unit tests
    (UUM-82280)



#### Fixes

- AI: Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
    ([UUM-133552](https://issuetracker.unity3d.com/issues/crash-on-memcpy-repmovs-when-selecting-navmesh-agent-objects-while-in-play-mode-in-a-specific-scene))

- Animation: Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
    ([UUM-130850](https://issuetracker.unity3d.com/issues/no-dialog-box-exists-for-unused-animations-when-there-are-more-than-one-animation-attached-to-the-fbx-file))

- DX12: Reduced critical crashes when minimizing \(via Alt-Tab\) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" \(borderless\) mode .\(https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/\).
    ([UUM-134743](https://issuetracker.unity3d.com/issues/player-crash-when-switching-focus-in-exclusive-fullscreen-mode-with-directx-12))

- Editor: Fixed an issue where a layout with Locked Project Browser could spam the Console with log errors.
    ([UUM-137174](https://issuetracker.unity3d.com/issues/references-to-files-from-another-project-are-not-released-when-loading-a-layout-with-a-locked-project-window))

- Editor: Fixed an issue where clicking *Delete* in the context menu on a selection of multiple blocks in a context node would only delete the block that was clicked on instead of the entire selection.
    (UUM-137656)

- Editor: Fixed an issue where HDR Colors weren't correctly recorded in the Animation Window.
    ([UUM-83771](https://issuetracker.unity3d.com/issues/hdr-colors-are-recorded-in-gamma-compressed-values-instead-of-linear-values-when-using-the-animation-window))

- Editor: Fixed deadlock race condition when loading and unloading content files in the editor.
    (UUM-137677)

- Editor: Specific ScriptableObject asset names no longer cause warnings when opening the Build Profiles window.
    ([UUM-135389](https://issuetracker.unity3d.com/issues/scriptableobject-asset-is-accessed-during-the-lookup-of-build-profiles-when-opening-the-build-profiles-window))

- Graph Toolkit: Fixed issues with the subgraph node right-click menu.<br>
    `Convert to Asset Subgraph` and `Unpack to Local Subgraph` menu items are no longer duplicated when multiple valid subgraph types exist in the graph. These actions no longer allow changing the underlying asset type of the subgraph.<br>
    `Find Asset in Project` now correctly pings the associated asset in the Project window.
    (UUM-137211)

- Graph Toolkit: Graph Toolkit: Removed the Disable Node entry from the right-click menu as the feature is incomplete. This was not meant to be public yet.
    (UUM-137461)

- Physics 2D: PhysicsHingeJoint can now be "unpinned" which provides rotational constraining only with the point-to-point constraint, effectively allowing the PhysicsBody to move while having rotational-only constraints applied.
    (UUM-137810)

- Physics 2D: Update Box2D to include various bug-fixes and improvements, most notably being contact recycling to improve contact performance during simulation.
    (UUM-137810)

- Profiler: Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing.
    ([UUM-134269](https://issuetracker.unity3d.com/issues/load-profiler-capture-pop-up-window-appears-again-when-selecting-the-same-profiler-capture-for-the-second-time))

- Profiler: Fixed Profiler screenshots not recording on Vulkan.
    (UUM-126495)

- UI Toolkit: Fixed corners on Mac that would show an invalid pixel on the very edge.
    (UUM-122540)

- UI Toolkit: Fixed different VectorImage size when importing SVGs with "Arc Encodings" vs "Basic Triangulation".
    ([UUM-121289](https://issuetracker.unity3d.com/issues/dimensions-of-svg-asset-with-clipped-mask-differ-when-using-antialiased-arc-encoding-compared-to-basic-triangulation-tessellation-mode))

- UI Toolkit: Fixed VectorImage import ignoring the viewport.
    ([UUM-133924](https://issuetracker.unity3d.com/issues/svgs-imported-as-antialiased-arc-encodings-do-no-honor-the-svg-provided-viewport))

- UI Toolkit: Fixed viewport options not exposed for SVG VectorImages.
    ([UUM-138244](https://issuetracker.unity3d.com/issues/viewport-options-are-not-exposed-in-the-inspector-when-svg-is-imported-as-ui-toolkit-vector-image))

- UI Toolkit: Patched missing pixels caused by some T junctions.
    ([UUM-121344](https://issuetracker.unity3d.com/issues/some-ui-toolkit-pixels-are-transparent-when-not-all-corners-are-rounded))

- URP: Fixed an issue where on-tile PostPro had a different result compared to traditional PostPro when *Color Space* was set to *Gamma*.
    (UUM-135686)

- XR: Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled.
    ([UUM-131974](https://issuetracker.unity3d.com/issues/meta-quest-player-stuck-at-splashscreen-when-build-app-bundle-and-split-application-binary-are-enabled-with-multiple-texture-compression-formats))




#### Package changes in 6000.4.3f1

#### Packages updated

- com.unity.recorder: [5.1.5](https://docs.unity3d.com/Packages/com.unity.recorder@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.recorder@5.1//changelog/CHANGELOG.html)

- com.unity.ai.inference: [2.5.0](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.5//changelog/CHANGELOG.html) to [2.6.0](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.6//changelog/CHANGELOG.html)