### Known Issues in 6000.5.10f1

- 2021.3.34f1: Audio mixer clicks when changing volume in playmode
    ([UUM-150250](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150250))

- 6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
    ([UUM-149781](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149781))

- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
    ([UUM-145743](https://issuetracker.unity3d.com/issues/universal-3d-sample-nullreferenceexception-is-thrown-when-opening-gardenscene-in-urp-17-dot-3-0-sample))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.5.10f1 Release Notes

#### Improvements

- Documentation: Clarified in the MonoBehaviour.OnValidate scripting reference when values set by OnValidate are saved and when they exist in memory only.
    ([UUM-134473](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-134473))

- Editor: Terrain: Detail atlas textures are now shared across terrain tiles that use identical non-instanced detail prototypes, significantly reducing memory usage in multi-tile terrain setups.
    (UUM-148356)



#### Changes

- Installer: Added a -CPULightmapper=no command line switch to the Windows Editor installer that skips installing components only the CPU Progressive Lightmapper requires, currently the end-of-life Microsoft Visual C++ 2010 runtime.
    (UUM-149122)

- Mono: Remove assertions from ToFileDescriptor
    ([UUM-145761](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145761))



#### Fixes

- AI: Fixed editor crash when baking a nav mesh that includes objects that result in an extremely large bounds.
    ([UUM-134462](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-134462))

- Asset Bundles: Fixed a player hang or crash with heap corruption on application quit when Engine Diagnostics \("Build Diagnostics Data"\) is enabled and an AssetBundle has been loaded.
    ([UUM-147746](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147746))

- Editor: Fixed the Inspector help button \(?\) for model assets opening a missing documentation page. The link now navigates to the Models Importing manual page.
    ([UUM-140400](https://issuetracker.unity3d.com/issues/model-import-documentation-link-is-incorrect))

- Editor: Fixed the Inspector help button \(?\) for plugin assets opening a missing documentation page. The link now navigates to the Plugin Inspector manual page.
    ([UUM-140341](https://issuetracker.unity3d.com/issues/plugin-importer-asset-missing-documentation-link))

- Editor: Fixed an attempt to delete a non-existent asset during a copy operation.
    ([UUM-144993](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-144993))

- Editor: Fixed crash on disconnection from accelerator during build.
    ([UUM-148391](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148391))

- Editor: Fixed error spanning at selection of Helpbox or Separator in AdvancedDropdown.
    ([UUM-144381](https://issuetracker.unity3d.com/issues/invalidcastexception-specified-cast-is-not-valid-dot-is-thrown-when-clicking-the-deprecation-warning-box-in-the-built-in-deprecated-shader-dropdown))

- Editor: Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
    ([UUM-146426](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146426))

- Editor: Fixed `"Recompile And Continue Playing"` would trigger a second EnterEditMode scope attempt.
    ([UUM-148454](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148454))

- Editor: Logs warnings when an attempt is made to build Metal Binary Shaders on unsupported Editor platforms and/or when the Metal Toolchain is absent.
    (UUM-139795)

- Editor: Project Auditor: ensure all anim clips are scanned/analyzed.

- Editor: Scenario hang on with an Initial Scene from a read-only package.
    ([UUM-147441](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147441))

- Editor: ScreenCapture.CaptureScreenshotAsTexture\(\) renders screen capture with borders.
    ([UUM-130878](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-130878))

- EmbeddedLinux: Fixed for Screen.SetResolution produces a blank screen when used with FullScreenMode.MaximizedWindow.
    (UUM-143541)

- Entities: Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode.
    ([UUM-148849](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148849))

- GI: Fixed crash when baking lighting for a scene placed in StreamingAssets.
    ([UUM-149240](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149240))

- GI: Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead.
    (UUM-149122)

- Graphics: Changes to staticShadowCaster now update properly with GRD enabled.
    ([UUM-140724](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-140724))

- Graphics: Fixed a crash when baking occlusion culling for large scenes.
    ([UUM-143361](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-143361))

- Mono: Fixed race condition during interface initialization on ARM64.
    (UUM-144819)

- Multiplayer: Fixed a `NullReferenceException` that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario.
    ([UUM-148037](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148037))

- Physics: Added safeties that disallow manual editor of the SimulationSingleton value for Unity.Physics. Physics simulation type should only be changed from the PhysicsSimulationStep component.
    ([UUM-148731](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148731))

- Physics: Fixed an issue where a mesh collider on a static body, would not have it's sub-aabbs recalculated when using incremental static broadphase. This lead to the collider being ignored by queries such as raycasts.
    ([UUM-138528](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-138528))

- Physics: Fixed an issue where replacing a PhysicsCollider's BlobAsset reference in place would not get picked up when using the incremental static broadphase feature. Thus causing queries such as raycasts to report incorrect data.
    ([UUM-138528](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-138528))

- Scripting: Fixed .NET 1.x dll's not getting loaded into the domain.
    ([UUM-141092](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141092))

- Scripting: Scripting: AutoStaticsCleanup didnt run if the value is set to null.
    ([UUM-149874](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149874))

- Search: Fixed issue where the "Find References in Scene" component menu action would not work correctly in new Hierarchy.
    ([UUM-122332](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-122332))

- SRP Core: Fixed AMDUnityPlugin to use statically linked CRT.
    (UUM-147060)

- Text: Added glyph-to-character mapping to PostProcessTextVertices.
    (UUM-147627)

- UI Toolkit: Fixed an ArgumentException thrown during world-space UI rendering when the internal draw range list grew while partially full.
    (UUM-149611)

- UI Toolkit: Fixed an issue where setting `--unity-metrics-single_line-height` on the `:root` selector through a USS file imported by a theme didn't affect ScrollView scroll speed.
    ([UUM-129742](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-129742))

- UI Toolkit: Fixed items below the dragged item jumping when reordering a `ListView` in Animated reorder mode.
    ([UUM-140171](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-140171))

- UI Toolkit: Fixed the ToggleButtonGroup value wrap when 8 or more buttons are present.
    ([UUM-149531](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149531))

- UI Toolkit: Fixed the UI Builder `ListView` rendering as a solid black rectangle after docking the window to another panel.
    ([UUM-130011](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-130011))

- UI Toolkit: Fixed `Painter2D` and SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots.
    ([UUM-135766](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-135766))




#### Package changes in 6000.5.10f1

#### Packages updated

- com.unity.services.authentication: [3.7.3](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html) to [3.7.4](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html)

- com.unity.timeline: [1.8.12](https://docs.unity3d.com/Packages/com.unity.timeline@1.8//changelog/CHANGELOG.html) to [1.8.13](https://docs.unity3d.com/Packages/com.unity.timeline@1.8//changelog/CHANGELOG.html)

- com.unity.xr.management: [4.5.4](https://docs.unity3d.com/Packages/com.unity.xr.management@4.5//changelog/CHANGELOG.html) to [4.6.1](https://docs.unity3d.com/Packages/com.unity.xr.management@4.6//changelog/CHANGELOG.html)