### Known Issues in 6000.5.4f1

- 6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
    ([UUM-146750](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146750))

- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
    ([UUM-145522](https://issuetracker.unity3d.com/issues/ios-audio-is-cut-out-when-accessing-ios-control-center))

- 6000.4.0a2: Crash on memcpy when opening a specific project with unloaded broken assembly
    ([UUM-146851](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146851))

- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
    ([UUM-146214](https://issuetracker.unity3d.com/issues/gpu-occlusion-culling-fails-to-cull-obstructed-instances-when-gpu-resident-drawer-is-enabled))

- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
    ([UUM-145743](https://issuetracker.unity3d.com/issues/universal-3d-sample-nullreferenceexception-is-thrown-when-opening-gardenscene-in-urp-17-dot-3-0-sample))

- 6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player
    ([UUM-147009](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147009))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- : Crash on mdb_cursor_sibling when performing various actions in the Editor
    ([UUM-141720](https://issuetracker.unity3d.com/issues/crash-on-mdb-cursor-sibling-when-performing-various-actions-in-the-editor))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.5.4f1 Release Notes

#### Features

- Editor: Project Auditor: add Target Framework column to Precompiled Assemblies table.



#### Improvements

- Physics: Added a drop-down offering the ability to switch between multi-threaded and single-threaded simulation under Project Settings -&gt; Physics -&gt; Settings -&gt; GameObjects.
    (UUM-144574)



#### API Changes

- Editor: Added: Project Auditor: Added Descriptor.IsSupported, so analyzers can check if an issue is valid for the current platform/version.



#### Changes

- Editor: Project Auditor: Added the ability to skip built-in analyzers for ones that have been migrated to the Project Auditor Rules package.



#### Fixes

- 2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
    ([UUM-136214](https://issuetracker.unity3d.com/issues/layer-names-in-the-light-batching-debugger-window-do-no-update-unless-the-window-is-restarted-or-a-new-layer-is-added-when-renaming-existing-layers))

- 2D: Fixed normals maps for flipped Tiles when using `TilemapRenderer` in Chunk mode.
    ([UUM-143429](https://issuetracker.unity3d.com/issues/flipped-tiles-with-normal-maps-are-inverted-with-tilemaprenderer-with-chunk-mode))

- Accessibility: Documented the steps a developer must do for the `AccessibilityRole.Slider`, `AccessibilityRole.TextField`, and `AccessibilityRole.SearchField` accessibility nodes to receive hardware keyboard input on Android.
    ([UUM-126557](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-126557))

- Accessibility: Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.

- Audio: Fixed a rare crash in `Sound.getOpenState` caused by a data race during asynchronous sound loading.
    ([UUM-145498](https://issuetracker.unity3d.com/issues/crash-in-fmod-when-using-load-in-background))

- Documentation: Added additional resources for info about using components.

- Editor: Fixed a crash on boot when upgrading an older project.
    ([UUM-139368](https://issuetracker.unity3d.com/issues/crash-on-stackwalker-getcurrentcallstack-and-getmanagerfromcontext-pointer-to-object-of-manager-monomanager-is-null-table-index-5-pop-up-warning-when-opening-a-specific-project))

- Editor: Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view.
    ([UUM-144488](https://issuetracker.unity3d.com/issues/crash-on-annotationmanager-canhidelodlabels-when-opening-the-gizmos-dropdown-menu))

- Editor: Fixed a crash when a scene file contains a Prefab instance with malformed added components list.
    ([UUM-145507](https://issuetracker.unity3d.com/issues/crash-on-deleteprefabinstanceobjectsformissingprefabs-when-opening-a-specific-scene))

- Editor: Fixed a crash when importing a Model with an empty or short `bodyMask` in clips data.
    ([UUM-144179](https://issuetracker.unity3d.com/issues/crash-on-removedmaskedcurve-when-opening-a-project-with-specific-animations))

- Editor: GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed.
    (UUM-129257)

- GI: Fixed a warning that appeared when canceling an Adaptive Probe Volume \(APV\) bake.
    (UUM-146305)

- GI: Fixed Global Illumination APV task left Not Responding on cancel.
    ([UUM-144776](https://issuetracker.unity3d.com/issues/global-illumination-task-becomes-not-responding-when-quickly-cancelling-adaptive-probe-volume-baking))

- iOS: Fixed `Input.GetTouch(...).altitudeAngle` and `Input.GetTouch(...).azimuthAngle` always returning 0 when tilting an Apple Pencil on iPad models released since 2019.
    (UUM-141567)

- Kernel: Fixes a potential deadlock in the job system involving many external threads and manual jobs.
    (UUM-143073)

- Package Manager: Fixed the issue where some packages have incorrect signature icon on Unity start up time.
    ([UUM-143201](https://issuetracker.unity3d.com/issues/signed-registry-packages-show-green-shield-icon-when-show-pre-release-package-versions-is-toggled-on))

- Physics 2D: Fixed "PhysicsShape.ShapeProxy.polygonGeometry" potential for returning a corrupted PolygonGeometry.
    (UUM-146227)

- Profiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types \(.data, .raw\).
    ([UUM-139554](https://issuetracker.unity3d.com/issues/profiler-data-stream-has-invalid-signature-errors-are-thrown-when-loading-a-highlights-file-in-the-profiler))

- Shadergraph: Fixed an issue where float enum entry names were changing when other edits were taking place.
    ([UUM-143243](https://issuetracker.unity3d.com/issues/entries-are-renamed-and-only-single-input-is-accepted-when-changing-float-enum-entry-values))

- uGUI: Fixed regression that prevented multiple inspectors from updating with current alpha values when the alpha value on a CanvasGroup component was modified via the Inspector and CanvasGroupEditor.
    ([UUM-144986](https://issuetracker.unity3d.com/issues/canvas-group-alpha-slider-is-not-synchronised-across-multiple-inspector-windows))

- UI Toolkit: Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector.
    ([UUM-143676](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-143676))

- UI Toolkit: Fixed RegisterUIReloadCallback not triggering the callback on GameObject re-enable.
    ([UUM-146174](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146174))

- UI Toolkit: Fixed UXML Style, Template and Instance tags being incorrectly flagged as not allowed when validating against the generated XML schema.
    ([UUM-145780](https://issuetracker.unity3d.com/issues/uxml-style-slash-template-slash-instance-tags-are-flagged-as-not-allowed-when-validating-against-the-generated-xml-schema))

- WebGL: WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension.
    ([UUM-145735](https://issuetracker.unity3d.com/issues/webgpu-urp-errors-when-float32-blendable-isnt-available))

- Windows: Fixed pen position appearing constrained to a limited area in Game View when using `<Pointer>/position` bindings with the New Input System on Windows.
    ([UUM-142269](https://issuetracker.unity3d.com/issues/pen-position-gets-constrained-to-a-limited-area-when-using-a-stylus-in-game-view-or-player))




#### Package changes in 6000.5.4f1

#### Packages updated

- com.unity.ads: [4.16.4](https://docs.unity3d.com/Packages/com.unity.ads@4.16//changelog/CHANGELOG.html) to [4.19.0](https://docs.unity3d.com/Packages/com.unity.ads@4.19//changelog/CHANGELOG.html)

- com.unity.services.cloudcode: [2.10.2](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html) to [2.10.3](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html)