### Known Issues in 6000.5.6f1

- 6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12
    ([UUM-148214](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148214))

- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
    ([UUM-147746](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147746))

- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
    ([UUM-146214](https://issuetracker.unity3d.com/issues/gpu-occlusion-culling-fails-to-cull-obstructed-instances-when-gpu-resident-drawer-is-enabled))

- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
    ([UUM-145743](https://issuetracker.unity3d.com/issues/universal-3d-sample-nullreferenceexception-is-thrown-when-opening-gardenscene-in-urp-17-dot-3-0-sample))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.5.6f1 Release Notes

#### Improvements

- Unity Physics: ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually \(for example; as is done by Netcode for Entities\).



#### API Changes

- Android: Added: Add support for SDK Platform 37



#### Fixes

- Android: Negative values for ```Screen.brightness``` now restore the device's preferred screen brightness.
    ([UUM-145925](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145925))

- Android: Relaxed AGP 9's stricter R8 keep rule enforcement.
    ([UUM-147136](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147136))

- Animation: Added ellipsis to blend parameter name in blend tree node.
    ([UUM-131825](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-131825))

- Asset Pipeline: Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash.
    (UUM-146505)

- Editor: Ensure SpriteRenderer material are indexed.
    (UUM-144279)

- Editor: Fixed a memory leak caused by an undisposed `CancellationTokenSource` object in `AsyncInstantiateOperation`.
    ([UUM-147016](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147016))

- Editor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.
    ([UUM-146885](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146885))

- Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
    ([UUM-145778](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145778))

- Editor: Fixed instability in test by forcing texture import each test run.
    (UUM-122895)

- Editor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
    ([UUM-146678](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146678))

- Editor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.
    ([UUM-141453](https://issuetracker.unity3d.com/issues/adaptive-performance-settings-framerate-field-doesnt-display-the-supported-without-vsync-warning-when-the-field-is-collapsed-in-build-profiles))

- Editor: Project Auditor: fix invalid window layout message.
    ([UUM-139591](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-139591))

- Entities: Fixed a MissingReferenceException in the Hierarchy window when a SubScene was destroyed during undo, scene unload, or domain reload.
    ([UUM-147355](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147355))

- Entities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.
    ([UUM-146725](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146725))

- GI: Fixed a crash that occurred when extracting shadow casters with null material.
    ([UUM-132304](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-132304))

- GI: Fixed cone spot shadows missing with camera-relative culling.
    ([UUM-147026](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147026))

- GI: Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone.
    ([UUM-147477](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147477))

- Graphics: Added IEquatable&lt;T&gt;, GetHashCode, and equality operators to Resolution and RefreshRate, avoiding GC allocations when comparing them or using them as Dictionary keys.
    (UUM-146197)

- Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
    ([UUM-142592](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142592))

- Graphics: `ScriptableRenderContext` draws that use only `SortingCriteria.OptimizeStateChanges` no longer produce more SRP batches than `SortingCriteria.RenderPriority` for scenes that mix `MeshRenderer` and `SkinnedMeshRenderer` objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce.
    ([UUM-141053](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141053))

- Netcode for Entities: A ghosted FixedList - that is cleared and later repopulated with the same data \(e.g. during prediction rollback\) - now replicates correctly.
    ([UUM-131602](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-131602))

- Networking: Bumps libcurl library to 8.20.

- Package Manager: Fixed the refresh page to also refresh user entitlement licences.
    (UUM-147523)

- Package Manager: Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
    ([UUM-147009](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147009))

- Physics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
    ([UUM-145530](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145530))

- Physics: Fixed an issue with Rigidbody component serialization where prefab overrides \(for drag/angular drag\) saved in scenes on 2022LTS wouldn't be retained after upgrading.
    ([UUM-147601](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147601))

- Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.
    ([UUM-145712](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145712))

- Scene/Game View: Fixed the SRP Volume gizmo not showing in the SceneView.
    ([UUM-146740](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146740))

- Shaders: Strip early subshaders if the `RenderPipeline` tag does not match any present renderpipeline assets for the build target.
    ([UUM-141340](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141340))

- UI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window.
    ([UUM-147357](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147357))

- UI Toolkit: Fixed opacities not propagating in filtered elements.
    ([UUM-147157](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147157))

- UI Toolkit: Fixed PanelRenderer InvalidOperationException when the root is still parented if PanelSettings destroyed beforehand.
    ([UUM-146244](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146244))

- UI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.
    ([UUM-147367](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147367))

- UI Toolkit: Fixed rendering issue when using large sprites with 9-slices and slice scale.
    ([UUM-147415](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147415))

- Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP.
    ([UUM-144660](https://issuetracker.unity3d.com/issues/uwp-mouse-movement-re-triggers-stale-slash-scroll-value-after-the-scroll-wheel-is-used-once))

- URP: Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode.
    ([UUM-143210](https://issuetracker.unity3d.com/issues/renderingdebugger-rendering-debugger-window-resets-when-entering-playmode))

- URP: When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values &lt;0.95 or &gt;1.05, but this has been fixed to display for all non-default values when Render Scale is not compatible with Tile-Only mode.
    ([UUM-146401](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146401))

- Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
    ([UUM-143660](https://issuetracker.unity3d.com/issues/audiosampleprovider-dot-sampleframesavailable-callback-never-fires-when-using-macos))

- Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.
    ([UUM-146537](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146537))




#### Package changes in 6000.5.6f1

#### Packages updated

- com.unity.inputsystem: [1.19.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.19//changelog/CHANGELOG.html) to [1.20.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20//changelog/CHANGELOG.html)

- com.unity.services.economy: [3.5.3](https://docs.unity3d.com/Packages/com.unity.services.economy@3.5//changelog/CHANGELOG.html) to [3.5.4](https://docs.unity3d.com/Packages/com.unity.services.economy@3.5//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk: [1.6.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.6//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.7//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.tools: [1.6.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.6//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.7//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.intelligent-delivery: [1.0.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.intelligent-delivery@1.0//changelog/CHANGELOG.html) to [1.0.1](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.intelligent-delivery@1.0//changelog/CHANGELOG.html)