### Known Issues in 6000.5.9f1

- 6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder
    ([UUM-149240](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149240))

- 6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
    ([UUM-149781](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149781))

- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
    ([UUM-145743](https://issuetracker.unity3d.com/issues/universal-3d-sample-nullreferenceexception-is-thrown-when-opening-gardenscene-in-urp-17-dot-3-0-sample))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.5.9f1 Release Notes

#### API Changes

- Editor: Added: Project Auditor: add migration areas so we can add migration rules.



#### Fixes

- Accessibility: Fixed `AssistiveSupport.screenReaderStatusChanged` not being supported by Narrator \(the Windows built-in screen reader\).
    ([UUM-147175](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147175))

- AI: As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction.
    (UUM-141803)

- AI: NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles.
    ([UUM-146477](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146477))

- Android: Fixed alignment issues in Android External Tools settings panel.
    (UUM-148378)

- Animation: Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode.
    ([UUM-141839](https://issuetracker.unity3d.com/issues/animation-event-tooltips-are-not-rendered-properly-when-using-the-bitmap-text-rendering-mode-in-the-animation-window))

- Build Pipeline: Added support to reserve capacity of PersistentManager.Remapper in Memory Settings \(Main Allocators &gt; Other Allocators &gt; Remapper Initial Capacity\).
    (UUM-136275)

- DX12: Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows.<br>
    You can now tune the small-texture heap size with the `d3d12-small-texture-tiles-per-heap` boot config parameter to balance VRAM reclamation against heap-allocation overhead.
    ([UUM-142284](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142284))

- Editor: Address Null Reference Exception in VisualTreeAsset preview dropdown.
    ([UUM-143310](https://issuetracker.unity3d.com/issues/errors-are-thrown-when-selecting-an-editor-extension-authoring-enabled-uxml-after-exiting-play-mode))

- Editor: Addressed vulkan-specific issue where certain UITK elements with overflow:hidden would not render.
    ([UUM-142280](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142280))

- Editor: Enabled WebGLVideoShaderIncludeTests tests on MacOS.
    (UUM-144107)

- Editor: Fixed a crash in ATG when using fallbacks whose Source Font File is missing.
    (UUM-148158)

- Editor: Fixed a typo in the `services-gateway` fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable.
    (UUM-149207)

- Editor: Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
    ([UUM-148884](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148884))

- Editor: Fixed an issue where updating a package while an MPPM clone was active caused the clone to crash.
    (UUM-148292)

- Editor: Fixed EXC_BAD_ACCESS crash in UnregisterAnalyticsEvents.
    ([UUM-143137](https://issuetracker.unity3d.com/issues/crash-on-exc-bad-access-when-exiting-the-application))

- Editor: Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
    ([UUM-147743](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147743))

- Editor: Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change.
    (UUM-149208)

- Editor: Turn off GRD in URP and HDRP templates.
    ([UUM-143179](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-143179))

- GI: Fixed a crash and long packing times when switching the Lighting Visualization overlay's Lighting Data to Preview in a scene with a large terrain.
    ([UUM-149471](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149471))

- GI: Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances.
    (UUM-148850)

- GI: Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.
    ([UUM-148666](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148666))

- Graph Toolkit: Changed orientation blackboard variable and node foldouts to face right instead of left.
    ([UUM-139425](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-139425))

- Graphics: Allow On Tile Post Processing feature only on the Universal Renderer.
    ([UUM-148038](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148038))

- Graphics: Graphics Settings - "Import from current scene" action is not added to the undo list.
    ([UUM-148881](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148881))

- Graphics: Notify ObjectDispatcher when MeshRenderer LocalAABB changes.
    ([UUM-147452](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147452))

- Graphics: Skip expensive per-variant operations for warmed up GraphicsStateCollection variants.
    (UUM-139193)

- HDRP: Fixed a water null exception when exiting the frame debugger.
    (UUM-141885)

- HDRP: Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
    ([UUM-147685](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147685))

- iOS: Fixed ScrollView not responding to mouse wheel input with a connected mouse.
    ([UUM-141279](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141279))

- Kernel: Fixed performance regression relating to the ArchiveStorageReader's callback pools.
    (UUM-139708)

- License: Fixed manual license activation failing when importing a Named User License file.

- Networking: De-referencing invalid texture pointer when a webrequest is teared down abruptly.
    ([UUM-144540](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-144540))

- Networking: Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
    ([UUM-147347](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147347))

- Package Manager: Fixed so the package search bar is cleared if the package being opened through the API isn't visible.
    ([UUM-132102](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-132102))

- Package Manager: Passive trust pop-ups are not cutoff anymore.
    ([UUM-131817](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-131817))

- Physics: Fixed an issue where baking a uniform scaled a static root, would not handle scales different than 1.0f correctly.
    (UUM-133010)

- Scene/Game View: Fixed an issue where an activated RectTool would start throwing errors if SceneView camera zoomed out far away from the selected object.
    ([UUM-146170](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146170))

- Text: Fixed ATG IMGUI emoji rendering black in light theme.
    ([UUM-147842](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147842))

- Text: Fixed PostProcessTextVertices glyph enumeration out-of-range exception with rich text.
    ([UUM-147305](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147305))

- Text: Make the Font Asset Creator save dynamic font assets by default.
    (UUM-149073)




#### Package changes in 6000.5.9f1

#### Packages updated

- com.unity.collab-proxy: [2.13.5](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.13//changelog/CHANGELOG.html) to [2.13.6](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.13//changelog/CHANGELOG.html)

- com.unity.ml-agents: [4.0.3](https://docs.unity3d.com/Packages/com.unity.ml-agents@4.0//changelog/CHANGELOG.html) to [4.1.0](https://docs.unity3d.com/Packages/com.unity.ml-agents@4.1//changelog/CHANGELOG.html)

- com.unity.behavior: [1.0.13](https://docs.unity3d.com/Packages/com.unity.behavior@1.0//changelog/CHANGELOG.html) to [1.0.16](https://docs.unity3d.com/Packages/com.unity.behavior@1.0//changelog/CHANGELOG.html)